Last Rite is a Scout Rifle introduced in Season of the Deep. It’s similar to Dead Man’s Tale, but legendary plus it comes fully masterworked and has set perks, including the very impressive Reconstruction. Today I’m going to cover the stats, perks, plus how to get it now and in the future in Destiny 2.
How to get Last Rite
Last Rite is the ritual weapon for Season of the Deep. Therefore, to get this one you’ll need to get to rank 16 at your playlist vendor of choice. If you like Vanguard Ops, it’s Zavala, Cruicble is Lord Shaxx and Gambit is Drifter. All vendors can be found in the Tower. Getting to rank 16 can be achieved by earning XP by completing the acivities. Given Last Rite is the current playlist weapon, ranking up to rank 16 needs to be done before season of the deep finishes.
If you are want Last Rite after Season of the Deep has finished, then you’ll want to visit the Monument to Lost Lights in the Tower and check out the Legacy weapons there.
Last Rite is a Legendary Kinetic Scout Rifle with an Aggressive Frame which means high damage, and high recoil. Looking at the stats we have Impact 100, Range 50, Stability 27, Handling 48, Reload Speed 51, Airborne Effectiveness 13, Rounds Per Minute 120, and Magazine 14.
This one comes with a selection of origin traits:
Tex Balanced Stock – Damaging targets while firing from the hip increases handling, reload speed, and movement speed while aiming down sights.
Vanguard’s Vindication – Final blows with this weapon grant a small amount of health.
One Quiet Moment – Grants increased reload speed when out of combat.
Gun and run – Rapidly defeating targets with this weapon grants bonus sprint speed. Guardians, powerful combatants, and high-value targets grant this bonus quicker.
Last Rite rolls
This one comes fully masterworked with set rolls. You have a selection in the 3rd and 4th column.
Keep Away – Increased reload, range, and accuracy when no combatants are in close proximity.
Reconstruction – This weapon slowly reloads itself over time, up to double capacity.
Opening Shot – Improved accuracy and range on the opening shot of attack.
Focused Fury – Dealing half of the magazine as precision damage grants this weapon bonus damage. The shot count is reset whenever the weapon is reloaded or stowed.
Plus Full Bore and Riccochet Rounds in the first two slots.
I tend to go with Reconstruction and Opening Shot, but let me know in the comments your preferred roll.