Endgame Titan Arc 3.0 Build with Precious Scars in Destiny 2

Arc Titan’s have climbed to the top of the charts when it comes to picking a subclass to go into endgame PVE content. Today I am going to put together a Titan Arc 3.0 build with Precious Scars, which is going to make sure you have the right kit for Overload and Barrier Champions, so you can take on Nightfalls, Lost Sectors and other endgame PVE content with ease. I’ll run through the Arc 3.0 set up, the weapons, mods and armor, so you can fry everything that tries to get in your way.

Without further delay, let’s check out the build.

Arc 3.0 Setup

Super: Thundercrash
Class Ability: Towering Barricade
Melee: Ballistic Slam
Grenade: Storm – A grenade that calls down a focused lightning storm.

Aspects

Knockout – Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.

Touch of Thunder – Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.

Fragments

Spark of Resistance – While surrounded by combatants, you are more resistant to incoming damage.
Spark of Magnitude – Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Spark of Recharge – While critically wounded, your melee and grenade energy regenerate more quickly.
Spark of Discharge – Arc weapon final blows have a chance to create an Ionic Trace.

Exotic Armor – Precious Scars

Precious Scars is an Exotic Titan Helmet. Looking at the perks we have

Kintsugi – Final blows from weapons with a damage type matching your subclass energy create a burst of healing around you. After reviving or being revived, you gain an aura that provides over shields to you and nearby allies.

You can get this from Legend or Master Lost Sectors solo when it’s the helmet reward.

Weapons

Kinetic – Hung Jury

Hung Jury SR4 is a Legendary Kinetic Scout Rifle. This one is a Precision Frame meaning this weapon’s recoil pattern is more predictably vertical. For PVE Rapid Hit and Firefly is a good roll to look out for as also Surplus and Explosive Payload.

Hung Jury isn’t available in-game at the moment, but it can be swapped out for any Kinetic Scout Rifle.

Energy – Trinity Ghoul

Trinity Ghoul was introduced in Forsaken, but it didn’t really get popular until its catalyst was released, which makes the weapon 100% better. Let’s check out the perks on the Combat Bow.

Split Electron – Fires an arrow that splits when released. Aiming down sights and fully drawing the bow both decrease the spread.

Lightning Rod – Precision kills grant the next shot chain-lightning capabilities.

The main benefit of the catalyst is something called Forked Lightning where the Lightning Rod perk now triggers on all Arc final blows. This means you can roll around strikes, nightfalls, nightmare hunts, raids – wherever you want to use this and chain together lightning attacks. Previously you needed a precision kill to trigger this perk, but now it’s much more common and really makes the Trinity Ghoul feel like a powerful Exotic weapon in your hands.

To get Trinity Ghoul it’s a random world drop exotic, so finding them out there in the wild, grinding nightfalls and making sure you check Xur each Friday to see if he’s selling it or not. Beware, you do need access to the Forsaken expansion to pick up this weapon.

Power – Planck’s Stride

This is an arc machine gun, which is great for the build, but I also have a roll of the weapon with Swashbuckler. The weapon gains increased damage from kills with the weapon, or melee kills.

Mods

  • Elemental Ordnance – Defeating a combatant with a grenade spawns an elemental well that matches your subclass energy type.
  • Bountiful Wells – Elemental well mods that cause you to spawn elemental wells can now stack, spawning additional wells for each additional copy of the mod you have equipped.
  • Font of Might – Picking up an elemental well that matches your subclass energy type grants a temporary bonus to weapon damage
  • Surge Detonators – Arc grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Antibarrier Scout – Strong against Barrier Champions
  • Overload Bow – Strong against Overload Champions
  • Resilience mods (100) – 40% damage reduction

Gameplay

This is a decent endgame build when you have to go into an arena with Overload and Barrier Champs, plus extra points if enemies have Arc shields. With this build you are going to absolutely rip them to shreads. This scenario can come up in Nightfalls and also Lost Sectors too.

First of all, I am leaning into the grenade abiltities of our Arc Titan. Storm grenades are one of the most powerful assets we have in the game right now. When you throw a grenade, it calls down a focuses lightning storm. This is made even better by Touch of Thunder, your Storm Grenades have enhanced functionality. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it. This pairs brilliantly well with Spark of Magnitude, where your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration. Plus Spark of Recharge, while critically wounded, your melee and grenade energy regenerate more quickly, this is going to help us get grenades back faster.

As well as taking out enemies directly, I am using grenades to create elemental wells. This is going to be very easy through elemental ordnance and bountiful wells, which is going to top up your grenades again, so more grenades and more thunder clouds, but also grant you font of might, which is a 20% damage increase, which stacks with other damage buffs.

I’m taking this build into endgame PVE content, so Legend, Master and Grandmaster Nightfalls, plus Lost Sectors too. Overload Bows, is going to work hand in hand with Trinity Ghoul to help take out Overload Champs. Make sure you have the catalyst with Trinity Ghoul, this is going to make the weapon x10 more effective. Plus if you encounter arc shields, this is going to make the enemies disappear almost immediately with a few shots. This worked great for me in a recent lost sector when I was farming for exotics, but this could work well in raids too, like the final encounters in the King’s Fall Raid when you have a lot of arc shielded enemies. Surge Detonators is also good here, given these help you damage Overload champions with your grenades.

The final part of the build is all about healing. The perk on Precious Scars, Kintsugi, final blows from weapons with a damage type matching your subclass energy create a burst of healing around you. After reviving or being revived, you gain an aura that provides over shields to you and nearby allies. This means you are essentilly a walking Well of Radiance, so you are going to be a valuable asset in Nightfalls and other content with a team. This works well with the Arc 3.0 aspect, Knockout. Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.

Let me know in the comments what you think of the build, and let me know if you have any improvements.

That’s it for this Titan Arc 3.0 build with Precious Scars in Destiny 2. For more Destiny 2 content like this check out This Week In Video Games on YouTube and subscribe today.