Titan Void 3.0 Build with Second Chance and Collective Obligation in Destiny 2

Collective Obligation got a huge buff this season, making it much easier to use and more effective. Today I’m going to put together a Titan Void 3.0 build with Second Chance, a void-focused Titan Exotic armour and pair it up with Collective Obligation for endgame activities. I’ll run through the Void 3.0 set-up, the armour, mods and weapons and show you have you can melt enemies in PVE content quickly and easily as a void Titan.

Without further delay, let’s have a look at the build.

Void 3.0 Setup

Super – Sentinel Shield
Ability – Towering Barricade
Melee – Shield Throw
Grenade – Scatter Grenade

Aspects

Bastion – Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.

Controlled Demolition – Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and your nearby allies’ health when volatile targets explode near you.

Fragments

Echo of Exchange – Melee final blows grant grenade energy.
Echo of Undermining – Your Void grenades weaken targets.
Echo of Instability – Defeating targets with grenades grants Volatile Rounds to your Void weapons.

Exotic Armor – Second Chance

Second Chance is Exotic Titan Gauntlets that come with the perk Myrmidon’s Reach

Myrmidon’s Reach – Gain a second charge of your Shield Throw melee, which becomes shield-piercing and stuns [Shield-Piercing] Barrier Champions.

You can get these exotic gauntlets from legend or master lost sectors when completing solo on arms day.

Weapons

Kinetic – Hung Jury

Hung Jury SR4 is a Legendary Kinetic Scout Rifle. This one is a Precision Frame meaning this weapon’s recoil pattern is more predictably vertical. For PVE Rapid Hit and Firefly is a good roll to look out for as also Surplus and Explosive Payload.

Hung Jury isn’t available in-game at the moment, but it can be swapped out for any Kinetic Scout Rifle.

Energy – Collective Obligation

Collective Obligation is an Exotic Energy Pulse Rifle.

Void Leech – This weapon leeches Void debuffs when damaging targets that are suppressed, weakened, or volatile. Once charged, swap firing modes. In this mode, damage from this weapon applies the same Void debuffs that were leeched.

Umbral Sustenance – This weapon’s magazine is automatically reloaded when you gain Devour, a Void over shield, or become invisible.

You can get this one from the Vow of the Disciple Raid as a random drop from the final boss.

Power – Taipan-4FR

Taipan-4FR is a Legendary Power Linear Fusion Rifle with a Precision Frame meaning the weapon fires a long-range precision energy bolt. This weapon’s recoil pattern is more predictably vertical. This one also comes with the Origin Trait Veist Stinger. Damaging an enemy with this weapon has a small chance to reload the magazine and increase movement speed while aiming down sights.

Mods

  • Melee Wellmaker – Powered melee combatant final blows spawn elemental wells matching your subclass energy type.
  • Bountiful Wells – Elemental Well mods that cause you to spawn elemental wells can now stack, spawning additional wells for each additional copy of the mod you have equipped.
  • Font of Might – Picking up an elemental well that matches your subclass energy type grants a temporary bonus to weapon damage of that same elemental type.
  • Resilience – Try to get as close to 100 as possible for the 40% damage reduction

Gameplay Loop

This build has two main components – improved shield throwing capabilities and the combination of void 3.0 abilities combined with Collective Obligation.

First of all, let’s have a look at the shield. This is made possible because of the perk on Second Chance called Myrmidon’s Reach. This is where you gain a second charge of your Shield Throw melee, which becomes shield-piercing and stuns Barrier Champions. As well as anti-barrier champion mods, this is going to be another avenue for tackling champions in endgame content like Nightfalls, Dungeons and Raids. Second Chance gives us the ability to throw multiple shields too given the extra charge.

Pairing up with this ranged melee ability, I’m using Melee Wellmaker. This is going to spawn multiple elemental wells when I kill with the shield throw, which in turn is going to help power up the overall damage output of the titan through font of might, which increases damage output by 20%.

Next, let’s have a look at the Void abilities and Collective Obligation. In our void 3.0 set up we have Controlled Demolition were hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and your nearby allies’ health when volatile targets explode near you. That’s helping us set up volatile, one of the void 3.0 keywords. Echo of undermining is also useful as that weakens enemies. Echo of Instability is good because defeating targets with grenades grants Volatile Rounds to your Void weapons.

This is where Collective Obligation comes into play. This comes with the perk Void Leech. This weapon leeches Void debuffs when damaging targets that are suppressed, weakened, or volatile. Once charged, swap firing modes. In this mode, damage from this weapon applies the same Void debuffs that were leeched. Therefore, once you make enemies volatile or weaken, you can then grab that effect with Collective Obligation and fire it back at enemies, spreading it around even more. Collective Obligation is now easier to use in PVE, plus it has a 20% damage bonus against PvE combatants only while Void Leech is active.

Collective Obligation got a huge buff this season, let’s have a look at all the details.

  • Increased Void Leech timer to 15 seconds in PvE activities. PvP remains at 10 seconds.
  • Removed the Void Leech cooldown.
  • Add a 20% damage bonus against PvE combatants only while Void Leech is active.
  • Takes less hits to fully charge Void Leech.
  • Kills against debuffed targets instantly charge Void Leech.
  • Void Leech is also instantly charged when your character is affected by Void debuffs.
  • Does not work if hitting yourself with your own Suppressor grenade.
  • Fixed an issue where Umbral Sustenance was activating with non-Void over shields.

Overall, Collective Obligation feels much easier to use and much more powerful, as a raid exotic should feel. Paired with exotic armour like Second Chance on your Void Titan, running through Nightfalls and other content feels like a breeze.

Let me know in the comments what you think of the build and let me know if you have any improvements.

That’s it for this Titan Void 3.0 Build with Second Chance and Collective Obligation in Destiny 2. For more Destiny 2 content like this check out This Week In Video Games on YouTube and subscribe today.