Destiny 2 fans have wanted a poison subclass in the game for a long time, and while we may not be getting that for the foreseeable future, we can build a pretty good Poison Warlock in the game right now given we have Necrotic Grip, Weapons of Sorrow and the new glaive melee interaction with Necrotic Grip. Pair this all with Void 3.0 and the right mods, and you can run about the game, spreading poison from short and long range, and killing everything that gets in your way. This is great for crowd control, plus the new glaive poison method is very deadly. Today I’ll walk you through this Poison Warlock Void 3.0 build in Destiny 2.
Without further delay, let’s dive into the build.
Void 3.0 Setup
Super: Nova Bomb
Grenade: Axion Bolt
Melee: Pocket Singularity
Class Ability: Healing Rift
Feed the Void – Defeat a target with a Void ability to activate Devour. While Devour is active, final blows restore health and extend Devour.
Child of the Old Gods – Cast your Rift to summon a Void Soul. When you damage an enemy with your weapon, your Void Soul will launch itself towards them and detonate nearby, attaching draining tendrils, which deal damage and weaken the target. When your Void Soul deals damage, it restores either melee and grenade energy (if running Healing Rift) or health (if running Empowering Rift) back to you. Defeating an enemy who is being drained grants Rift energy.
- Echo of Persistence – Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
- Echo of Leeching – Melee final blows start health regeneration for you and nearby allies.
- Echo of Exchange – Melee final blows grant grenade energy
- Echo of Undermining – Void grenades weaken enemies
Exotic Armor – Necrotic Grip
Necrotic Grip is Exotic Warlock Gauntlets that come with the perk Grasp of the Devourer.
Grasp of the Devourer – Damaging combatants envenoms them with poison that deals increasing damage over time. Defeating a poisoned combatant spreads the condition to nearby targets.
This is incredibly powerful on its own, but when you combine it with Thorn (Exotic Hand Cannon), then this is a different beast entirely.
I’m pairing these exotic gloves with a Glaive, given the sandbox update from Bungie which reads
Glaives – Their interactions with some Exotic armour pieces can be confusing, so we’ve explicitly made some changes to align better with our stated goals. Glaive melee attacks can now activate the Exotic armour perks on ACD/0 Feedback Fence, Karnstein Armlets, and Necrotic Grip.
Now the Glaive kill is going to proc the perk Grasp of the Devourer, which is going to spread poison whenever you get a glaive kill, which is going to be very useful in all kinds of content. We don’t have glaive champion mods this season, but we can work around that with our kinetic and power weapons. Let’s go through the weapons now.
Kinetic – Thorn
Thorn is an Exotic Kinetic Hand Cannon with some excellent exotic perks including.
Mark of the Devourer – Rounds pierce targets and deal damage over time. Kills with this weapon leave behind Remnants.
Soul Devourer – Absorbing a Remnant strengthens Mark of the Devourer and partially refills the magazine.
Thorn works hand in hand with Necrotic Grip given it procs Grasp of the Devourer, meaning you can spread poison from distance, taking out all kinds of enemies very quickly. You’ll also notice Thorn leaves behind Remnants, you’ll want to go and pick those up, so your rounds pierce targets.
Energy – The Enigma
The Enigma is a Legendary Energy Adaptive Glaive with a hybrid melee/ranged polearm with a frontal shield. Generates energy on dealing ranged damage. Tilting Windmills and Unrelenting is good, plus Impulse Amplifier and Frenzy.
Power – Taipan-4FR
Taipan-4FR is a Legendary Power Linear Fusion Rifle with a Precision Frame meaning the weapon fires a long-range precision energy bolt. This weapon’s recoil pattern is more predictably vertical. This one also comes with the Origin Trait Veist Stinger. Damaging an enemy with this weapon has a small chance to reload the magazine and increase movement speed while aiming down sights.
The Kinetic and Power weapons can be swapped out depending on which champions are present in the end-game activity you are playing. This season we have Anti-Barrier Autos and Scouts, Ustoppable Pulse Rifles and Overload Machine Guns and Bows. Therefore you could swap out a Void machine gun into the power slot if you want to, but you’ll have to rely on your fireteam to help out with other champions with the current mods we have.
- Elemental Ordnance – Defeating a combatant with a grenade spawns an elemental well that matches your subclass energy type.
- Bountiful Wells – Elemental well mods that cause you to spawn elemental wells can now stack, spawning additional wells for each additional copy of the mod you have equipped.
- Font of Might – Picking up an elemental well that matches your subclass energy type grants a temporary bonus to weapon damage
- Anti-Barrier Scout
- 100 Resilience for 40% damage reduction
- Spread poison with Thorn, Melees or your glaive
- Collect remnants
- Generate elemental wells with grenades
- Power up your attack with Font of Might
- Get health back with Devour
- More poison
This build is all about Poison. While we’re not getting a poison subclass, that doesn’t mean we can’t use elements in the game to create an effective Poison build. The main components of the build are going to be Thorn and Necrotic Grip, an Exotic Hand Cannon and Exotic Warlock Gauntlets. These two items work really well together, and when you support these items with Void 3.0 and the new Glaive interactions with Necrotic Grip, this makes for a very effective Poison Warlock Build.
First of all we have Grasp of the Devourer, which means when you melee enemies wearing the Necrotic Grip, you’ll spread poison to nearby enemies. If you hit one thrall, then the poison is going to burst and spread to everything nearby. Grasp of the Devourer can also be triggered by Thorn and your glaive, meaning you can spread poison from a distance with the hand cannon, and when you are up close with the Glaive.
Thorn has the added benefit of Mark of the Devourer, where you can deal damage over time on enemies, and kills leave behind remnants. Pick up these remnants and you’ll power up Thorn. Glaive melee kills now trigger the poison effect, meaning two out of three weapons spread the poison. This is the closest we have to a poison subclass in the game, and while we don’t have poison supers or abilities, this is very close.
This is all supported by Void 3.0 and Grenade effects, which add to the poison theme. I’m going to be using Devour through Void 3.0 for health regeneration on demand, meaning you’re going to increase your survivability. Feed the Void is going to activate Devour, meaning final blows restore health, and then Echo of Persistence means Devour lasts longer. This is good because we can run in with our Glaive and get up close and personal with our enemies, and have more of a chance at surviving given we’re able to regenerate health easily.
Our grenades also support the poison theme with Weaken. We can throw grenades near enemies and weaken them easily, meaning they will be much easier to pick off with either Thorn or our Glaive. I am also using elemental well mods to generate elemental wells. Given I am using Void 3.0, I’m also using Void weapons with The Enigma and Taipan-4FR. By generating void elemental wells, I’m going to be powering up my damage output through Font of Might, giving me a 20% increase to damage. Echo of exchange work wells with the build because I am going to be meleeing enemies to spread poison, and that grants grenade energy.
Let me know in the comments what you think of the build and let me know if you have any improvements.
That’s it for this guide for Warlock Arc 3.0 and Glaive Build with Karnstein Armlets in Destiny 2. For more Destiny content like this check out This Week In Video Games on YouTube and subscribe today.