Explosive Flaming Fists with Synthoceps Titan Solar 3.0 Build in Destiny 2

Titans are enjoying their time in the sun, given the Solar 3.0 rework, and arguably they have come out the strongest of all the classes. Today I am going to put together a Solar 3.0 build for Titans with Synthoceps which is going to allow you to go on the offensive against your enemies, dishing out the flaming fists and the firey death super fast. I’ll run through the solar 3.0 set-up, the weapons, the mods and exotic armour, so you can deliver flaming punches to the faces of your enemies.

Synthoceps have always been a good piece of Exotic armour, but the solar 3.0 rework has dialled them up, making them pretty much essential in Season of the Haunted. The objective of the build is to apply melee damage, and scorch targets plus extend the radiant and restoration effects. This is going to help explode enemies through scorch and ignite new solar 3.0 keywords, plus you’re going to be a running healing machine, making you very difficult to kill, and allowing you to take on all levels of content with ease. Nightfalls, check. Raids, check. Dungeons, check. This build has got something for everybody.

Improving your radiant and restoration effects are going to both increase damage output, which also stacks with elemental well mods we’re applying to this build. Being radiant gives you about a 20% damage increase, that’s going to stack with Font of Might, plus High Energy Fire too… making you very effective on the battlefield. This build is also going to allow you to refresh your restoration after getting a solar weapon kill, which we’re going to be using in our energy and power weapon slots. Also, look out for weapons with the incandescent perk, that’s going to help build up those scorch stacks too.

For out armour we’re using Synthoceps in our exotic slot, but we’re going to be using mods too to improve the benefits of the build. We want to regenerate Super and Class ability energy nice and fast, plus also heal ourselves too. Our Throwing Hammer and Rally Barricade are going to come in use here to help us generate Solar wells, plus apply radiant and restoration, then we’re going to extend that ability with our fragments.

Without further delay, let’s dive into the build.

Solar 3.0 Setup

Super – Hammer of Sol
Class ability – Towering Barricade
Melee – Throwing Hammers
Grenade – Fusion

Aspects

Roaring Flames – Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times. While Roaring Flames is active, your uncharged melee attack deals Solar damage and scorches targets. A shard of obsidian, brimming with the light of day. Eons will pass before you fade.

Sol Invictus – Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration. A golden medallion emblazoned with the symbol of a hammer, weighing heavy around your neck. Your inferno starts with a single flicker.

Fragments

  • Ember of Empyrean – Solar weapons or ability final blows extend the duration of restoration and radiant effects. -10 Resilience.
  • Ember of Wonder – Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. Adds +10 Resilience.
  • Ember of Solace – Radiant and restoration effects applied to players have increased duration.
  • Ember of Torches – Powered melee attacks against combatants make players and nearby allies radiant.

Exotic Armour

I am using Synthoceps. Let’s look at the intrinsic trait.

  • Biotic Enhancements – Increased melee lunge range. Improved melee and Super damage when you’re surrounded.
  • Plasteel Reinforcement Mod – Increased Resilience.

If you haven’t got these Exotic arms, then you can pick them up from Xur when he’s around at the weekend.

Weapons

Kinetic – Witherhoard

This one comes with Primevals Torment – Projectiles fired by this weapon light the target or nearby area on impact. It also comes with Break the Bank – Blighted Targets take more damage over time and blight the nearby area on death. Witherhoard is a 90 RPM grenade launcher and holds 6 shots, but can only be shot one at a time.

You can either shoot directly at the target for maximum damage, or you can shoot next to the enemy to cause partial damage or essentially create a trap that sits on the floor damaging over time. You can get this one from the Monuments to Lost Lights Exotic Kiosk in the Tower.

Energy – Calus Mini-tool

Calus Mini-Tool is a Legendary Energy Submachine Gun meaning it has superb handling. Move faster with this lightweight weapon equipped. I have one with Incandescent which means Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius. This is going to help spread scorch even more.

Power – Hezen Vengeance

I’m using Hezen Vengeance in the power slot as I’ve got a roll with Auto-Loading Holster and Vorpal Weapon. Auto-Loading is great given it’s going to automatically reload when I am using my other weapons, allowing me to switch back and forth and always have a shot in the launcher ready to go for that big DPS.

Mods

This season Resilience has come to the forefront of this season, so having as high resilience as possible is going to really help you out if you’re looking to go into endgame content like raids and dungeons. Ideally, you’d be up there near 100, as this is going to give you a 40% damage resistance effect. I’m using some basic Elemental Well mods, plus also a charged with light mod to help boost damage output.

  • Innervation, Recuperation
  • Hands-On – Gain bonus Super energy on melee kills.
  • Melee Wellmaker (x3) – Powered melee combatant final blows spawn elemental wells matching your subclass energy type.
  • Bountiful Wells – Elemental well mods that cause you to spawn elemental wells can now stack, spawning additional wells for each additional copy of the mod you have equipped.
  • Font of Might – Picking up an elemental well that matches your subclass energy type grants a temporary bonus to weapon damage
  • Classy Restoration – Activating your Solar class abilities grants your restoration

Let me know what you think of the build in the comments, and let me know if you have any improvements.

That’s it for this Synthoceps Titan Solar 3.0 Build in Destiny 2. For more Destiny 2 content like this check out This Week In Video Games on YouTube and subscribe today.