Season of the Haunted

Easy Endgame Warlock Solar 3.0 PVE Build With Starfire Protocol in Destiny 2

Some might say that Warlock’s have been sold short when it comes to Solar 3.0, however, today I am going to show you a build that will change your mind. This build gives you unlimited fusion grenades, plus it’s going to give you quick healing, making this build suitable for endgame PvE content like the new Dungeon, Nightfalls, Raids and Legend and Master Lost Sectors. Today I’ll run through all the components of the build including the Solar 3.0 setup, the aspects and fragments, exotic armour, weapons and mods.

This is a great build for Warlocks looking to go into endgame content, as it’s going to give you a damage boost, plus you’ll have that recovery built-in. We are going to be constantly charging up our grenades, delivering big damage charged by Solar 3.0, plus using an Exotic armour piece that has been in the game for a long time but has been underused in the past few years.

I’m going to get into the detail of the build soon, but there are a few main components to the build. Solar Warlock, Starfire Protocol, Touch of Flame, Osteo Striga or Witherhoard and Classy Restoration. Everything outside of these core components can be tweaked and changed to fit personal preferences.

Looking at the highlights; we’re going to supercharge our Fusion Grenades with Solar 3.0 to create explosive damage. Our primary weapon and the empowering rift is going to help us recharge our grenades very fast, plus classy restoration is going to give us both a healing and empowering rift at the same time.

Without further delay, let’s dive into the build.

Solar 3.0

Grenade: Fusion
Class ability: Empowering Rift
Super: Well of Radiance

Aspects

Touch of Flame – Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Healing Grenade has improved cure and restoration, Solar Grenade increases linger duration and fires blobs of lava, Firebolt Grenade increases target search radius and count, and Fusion Grenade explodes twice.

Heat Rises – You can fire weapons, melee, and throw grenades while gliding. Consumes grenade. Final blows while airborne increase the duration of Heat Rises and grant melee energy.

Fragments

  • Ember of Searing – Defeating scorched targets grants melee energy
  • Ember of Torches – Powered melee attacks against combatants makes you and your nearby allies radiant.
  • Ember of Blistering – Defeating targets with Solar ignitions grants grenade energy.
  • Ember of Ashes – You apply more scorch stacks to targets.

There are a couple of things we’re using here. Touch of Flame is the most important aspect, as we want to modify our Fusion Grenades to explode twice. Be aware, that you won’t get Fusion grenades by default, you’ll have to unlock them as Ikora Rey in the Tower for a small glimmer fee. Ember of Blistering is another one we’re using, where you’ll get grenade energy for Solar ignitions, helping us top up our grenade energy nice and quickly. Given the grenades apply Scorch, two Fusion explosions are going to give you an Ignite explosion, plus we’re going to be building up our scorch stacks with Ember of Ashes. Heat Rises and the other fragments are down to personal preference at the moment, the key here, or the must-have feature is Touch of Flame.

Exotic Armour

I’m using Starfire Protocol, let’s look at the perks.

Fusion Harness – Fusion Grenades have an additional charge and recharge from empowered weapon damage. Fusion Grenade kills grant Rift energy.

This is going to give us a second grenade charge, but the other key feature here is our empowering rift gives us grenade energy back. Also, grenade kills provide Rift energy, giving us a nice loop of throwing grenades, standing in our rift, and getting both back very quickly.

Weapons

Kinetic – Osteo Striga

This is an Exotic Kinetic Submachine Gun, with some decent perks.

  • Screaming Swarm – Fires a stream of sentient, toxic projectiles that track the targeted enemy.
  • Toxic Overload – Landing a final blow or multiple-precision hits triggers a burst that poisons nearby targets.

The poison shots that Osteo Striga fires out are going to cause damage over time. This allows you to supercharge your grenade recharge rate by standing in an empowering rift and unloading shots into your enemies. The damage over time feature works great with the burst damage from weapons, meaning almost instant grenade recharge rates, meaning near-infinite grenades when your empowering rift is up. You can also use Witherhoard for a similar effect, the choice is yours.

Energy – BXR-55 Battler

The energy slot doesn’t really matter that much, but I have chosen the BXR-55 Battler given it’s a Solar weapon and it gives me some range, plus I’ve got Adrenaline Junkie and Demolitionist on this weapon, which is also going to help recharge the grenades faster.

Power – Hezen Vengeance

I’m using Hezen Vengeance in the power slot as I’ve got a roll with Auto-Loading Holster and Vorpal Weapon. Auto-Loading is great given it’s going to automatically reload when I am using my other weapons, allowing me to switch back and forth and always have a shot in the launcher ready to go for that big DPS.

Mods

I’m using a combination of Elemental Well and Artifact mods.

  • Explosive Wellmaker – Rapidly defeating combatants with explosive damage spawns a Solar elemental well.
  • Reaping Wellmaker – After activating your class ability, your next weapon final blow on a combatant spawns a Void elemental well.
  • Elemental Ordnance – Defeating a combatant with a grenade spawns an elemental well that matches your subclass energy type.
  • Font of Might – Picking up an elemental well that matches your subclass energy type grants a temporary bonus to weapon damage of that same elemental type.
  • Classy Restoration – Activating your Solar class abilities grants you Restoration.

There are a couple of things going on here, I’m spawning Elemental Wells, then mainly using them for more damage. You might want to add some healing or restoration via the Elemental Wells, it’s up to you.

Classy Restoration is where the build gets very interesting. This is a Season of the Haunted mod, and I think this is going to be the reason this build is going to be one of the top ones this season. This gives you restoration when you activate your class item. Therefore, when you put down your Empowering Rift, as well as helping recharge your grenades super fast, you’re also going to be healing yourself. This means both weapon damage and healing at the same time. This is what is going to help keep you and your fireteam alive for that endgame PVE content.

Let me know what you think of the build in the comments, and if you have any improvements, share your ideas with the community.

That’s it for this Easy Endgame Warlock Solar 3.0 PVE Build With Starfire Protocol in Destiny 2. For more Destiny 2 content like this check out This Week In Video Games on YouTube and subscribe today.