New Dungeon, New Trials Loot Plus More Vault Space in Destiny 2

Bungie was back with their latest This Week At Bungie Update, the last one before the new season coming next Tuesday. Today I’m going to round up the news including new Trials weapons and armour, more vault space, plus details of the new Dungeon and the release plan for the new season.

First, let’s dive into the new Dungeon info.


Next week, we are launching a brand-new dungeon on Friday, May 27 at 10 AM Pacific. The recommended power to enter for normal difficulty is going to be 1550. Master difficulty will be live day one as well, but we’ll leave those entry requirements for you to see in the game next week.

We’re going to let you discover where you will be going and what you will be doing for yourselves, but we wanted to give you a quick tease at what rewards you can expect to earn once inside.

Here is a high-level look at all of the rewards available from the dungeon next Friday:

  • 1 Legendary Armor Set Per Class
  • Artifice Versions can also be acquired via Master Difficulty
  • 4 Legendary New Weapons
  • 2 Legendary Reprised Weapons
  • 1 Exotic Weapon
  • 1 Exotic Catalyst
  • 1 Exotic Accessory (Ship or Sparrow)
  • 2 Legendary Emblems

Assuming you plan to brave the challenges that await you, these are the treasures you can claim.

Best way to get this dungeon as well as the one coming in Season 19 is to have the Digital Deluxe Edition of The Witch Queen. If you have that, you are already good to go! If you want to experience an entire year of Destiny 2 content and haven’t purchased the Deluxe Edition yet, starting next Tuesday, it’s going to be on sale for 25% off (exact timing and duration may vary by platform).

If you just want the dungeons, totally fine, you can pick up both as part of The Witch Queen Dungeon Key in the Eververse store for 2000 Silver.


This weekend, we have some fun lined up for Trials of Osiris. Over the last two Seasons, we’ve been experimenting with Freelance and Zone Capture weekends, learning some great lessons about the Trials ecosystem and population as it waxes and wanes over a given Season. This weekend, we’re mixing things up just a little more with another Freelance weekend, with Zone Control enabled. This will be your final weekend of Trials for a while, as the mode will have a short hiatus through June 10.

When Trials comes back around, there will be some new loot to earn. While we’ve already announced that a Fusion Rifle and Sidearm will be up for grabs, we’ll also have some new armor for your fashion game. We’re leaning deeper into the Trials themes that you’ve seen over the years, and excited to see how you mix and match these new sets with pieces from activities throughout the game.

But wait! There’s more!

If you’d like to kit out your Guardian a bit more with the Trials theme, we have two new cosmetic rewards coming online next Season. You may have already noticed the Ghost in the armor preview above, but we also have this beauty to introduce…

Falcon’s Chase Sparrow (that I can’t stop looking at. It will be mine. Someday…)

We’ll see you out there (and maybe even duke it out a bit) on June 10 when these rewards go live.


While we’ve already gone over quite a few changes, ranging from ritual streak bonuses to a behemoth of a TWAB covering sandbox, we still have a few smaller patch notes to share with you before Tuesday comes around. This will be a mash-up of fixes with no specific theme. It’s all just Destiny 2, baby.


  • Updated the Director navigation header to a new style to make it more scalable.
  • Fixed a visual bug on the Title Screen when playing with a screen aspect ratio greater than 16:9.
  • Fixed a logic bug that would sometimes show inaccurate informational text on the Bungie Name Change screen after a player had changed their name via
  • Improved the consistency with which PlayStation and Xbox platform rosters update the online status of platform friends.

Dares of Eternity

  • Increased Strange Coins earned from the reward chest in Dares of Eternity from 1 to 3.
  • This does not affect the number of Strange Coins earned from Lightning Round chests.

Power and Progression

  • Power Bands have been increased for the new Season:
  • Power Floor: 1350 (unchanged)
  • Soft Cap: 1510 (up from 1500)
  • Powerful Cap: 1560 (up from 1550)
  • Hard Cap: 1570 (up from 1560)
  • The Character Power Boost has been increased to 1510 with the new Soft Cap.

Vault Space

  • Vault space has been increased by 100 (was 500, is now 600).
  • While we know this doesn’t enable players to save every single piece of loot in the game, the team was able to pull some strings and get a little more space for your vaults as they continue to investigate future solutions.


  • Xûr’s inventory should no longer be different if players manage to find him at destinations shortly after the weekly reset happens on Tuesday.
  • He will still reappear with new gifts from the Nine when he returns at his regularly scheduled time on Friday.
  • While his will is not his own, he needs a break each week—no more working overtime.


  • Scorn sniper damage brought in line (reduced) with other combatant sniper weapons.
  • Spread of projectiles increased to reduce instances of multiple projectiles hitting players.


We’re just a few days out from a new Season. We’ve covered quite a few systematic changes coming to Destiny 2. Sandbox changes, ritual reputation changes, and a few other details on how gameplay in general will be updated. Many of you (and when I say many, I mean almost every single one of you) have been asking about the new stuff. What is Season of [Redacted] all about? What’s the next challenge our Guardians are about to face? What’s going on with [Redacted] and their [Redacted]!? Where’s the trailer?! Which subclass is getting the 3.0 treatment!?!

There will be a day where many of your questions will be answered, but today is not that day. It’s a scary, but fun, balancing act in the grand scheme of things. I’ve said it before, but player discovery is one of the most potent things in gaming. Do we spill the details in TWABs and tweets, or do we hold things a bit closer to the chest with each Season to let players dig in on day-one and find out some cool things in the game itself?

If you’d like to go dark, this should be one of the last Bungie communications you read before Tuesday at 10 AM Pacific. If you’d like to get a quick taste before launch, tune in a bit earlier on Tuesday morning and keep an eye out for a countdown for our next trailer.


To prepare for the launch of Season of [REDACTED], Destiny 2 will undergo scheduled downtime from 9 AM PDT (1600 UTC) to 11 AM PDT (1800 UTC) on May 24. Below is the scheduled timeline for this release:

  • 9 AM PDT (1600 UTC): Maintenance is scheduled to begin.
  • 9:45 AM (1645 UTC): Destiny 2 is brought offline.
  • 10 AM (1700 UTC): Destiny 2 will be brought back online. Update 4.1.0 will be playable on all platforms and regions.
  • 11 AM (1800 UTC): Destiny 2 maintenance is scheduled to complete.

For more information, please visit our Destiny Server and Update Status help article.


Players looking to earn certain Bungie Rewards should complete the associated in-game achievement before 10 AM PDT (1700 UTC) on May 24:

  • 2022 Guardian Games Tankard
  • 2022 Guardian Games Medal
  • Psionic Operator Long Sleeve Shirt
  • Vow of the Disciple Pin
  • The Witch Queen Legendary Pin
  • Risen Seal Collectible Medallion Pin

These rewards will be available to purchase from the Bungie Store until May 31, 2022, at 11:59 PM PDT (0659 UTC).


Players should make sure to claim all engrams and other rewards before the new Season begins. Any rewards not claimed from ritual vendors (Zavala, Shaxx, Drifter, and Saint-14) will be removed at the beginning of the next Season.

Let me know in the comments what you think of the latest news, plus let me know what you think of that Trials armour and weapons.

That’s it for the latest Destiny 2 news round up. For more Destiny 2 content like this check out This Week In Video Games on YouTube and subscribe today.