Omnioculus Hunter Void 3.0 Build

Today I am going to check out a Hunter Void 3.0 build with Omnioculus. We’re going to have plenty of smoke bombs and invisibility, so you’re going to be a major asset to any fireteam inside of Destiny 2. I’ll also check out the best combination of Aspects, Fragments, Weapons and Mods to create a sneaky Hunter build which will help you through endgame content in Destiny 2.

Omnioculus is one of the most popular Hunter Exotics and today I’m going to combine that with Void 3.0, to create a sneaky, yet powerful Hunter Void 3.0 build. This is going to help you crush endgame PVE content, so you can grab all that raid, nightfall, grandmaster and lost sector loot.

I’m going to be focusing on Omnioculus, and building around that with void weapons, void 3.0 subclass, and also Elemental Well mods. We’re going to be creating plenty of void elemental wells, and combine that with other features like Volatile Flow to create some major explosions, plus take full advantage of Void 3.0 and Omnioculus working together.

We’re going to be using a couple of key elements in the subclass. Vanishing Step, Trapper’s Ambush and Omnioculus work very well together since Omnioculus doubles our smoke bomb output. Gambler’s Dodge is also useful, as that’s going to give us our Melee back, which again means more smoke bombs. Using a combination of these is going to allow for a lot of smoke bombs and hopefully keep you and your fireteam out of trouble.

Without further delay, let’s dive into the build.

Subclass – Void 3.0

Class ability: Gambler’s Dodge
Grenade: Suppressor Grenade


  • Vanishing Step – Dodging makes you invisible.
  • Trapper’s Ambush – Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets. The eyes which bear down upon you from a place you cannot see. Ensnare your enemies before they can see you coming.


  • Echo of Expulsion – Void ability final blows cause targets to explode.
  • Echo of Provision – Damaging targets with grenades grants melee energy.
  • Echo of Undermining – Your Void grenades weaken targets.
  • Echo of Persistence – Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.

Exotic Armour – Omnioculus

Omnioculus is an Exotic Hunter Chest Armor. Let’s have a closer look at Omnioculus and the perks

  • Beyond The Veil – You gain a second Smoke Bomb charge and have damage resistance while invisible. When you make an ally invisible, they gain damage resistance while invisible and you gain melee energy.

The perk here is great as we’re going to be invisible as much as possible, and also as well as protecting ourselves, we’re going to be helping out our teammates and confusing our enemies. That second smoke bomb for Hunters is going to be invaluable, not only do you disappear from sight, but you also get that damage resistance, and if you make an ally invisible then you’ll gain melee energy, which feeds back into making more smoke bombs. Therefore it’s a nice gameplay loop, which is going to help you protect teammates and become your fireteam’s MVP.


I’m using weapons which are focused around endgame PVE, or that match the activity modifiers. For example, I’ve been doing a lot of Nightfalls this week full of Unstoppable and Barrier Champions. Therefore I’ve been using a Scout Rifle for the Barrier, with the Anti Barrier mod applied, plus Unstoppable Pulse. If the activity you are doing has different requirements, for example, Overload Champions, then mix and match the weapons with the champion mods to make it work for your activity. The key components of the build are Void Hunter and Omnioculus plus the mods, the other components can be tailored to your specific activity.

Kinetic – Nightwatch

This is a great scout rifle for range, plus I have a roll with Outlaw and Explosive Payload, which means more explosions for the build.

Energy – Graviton Lance

Graviton Lance is an Exotic Energy Pulse Rifle, another random exotic drop or you can pick it up from Xur. Let’s check out the perks on this one.

  • Black Hole – Second shot of a burst rips a hole through space-time, doing high damage and recoil with no falloff.
  • Cosmology – Kills with this weapon cause enemy targets to detonate and spawn Void projectiles that track targets.

Graviton Lance goes well with our Void synergy for the build, but is also great for dishing out damage to our smaller enemies that have been trapped by our super. If you can super into a large amount of smaller enemies, then you’re going to get a lot of your super back and then pick them off with Graviton Lance. When you get kills with this weapon, it’s going to activate Cosmology meaning void projectiles go after nearby enemies – making this one really useful for picking off groups of ads from distance or mopping up anything your super didn’t take care of.

Power – Royal Entry

Royal Entry is a Legendary Void Power Rocket Launcher with a Precision Frame where this weapon fires a small auto-tracking missile. Missiles lock onto targets when aimed. For PVE Field Prep and Chain Reaction would be good, or maybe Field Prep and Lasting Impression. Field Prep is good as you get increased ammo reserves, faster reload, stow and ready when you’re crouching. Chain Reaction is great, given the elemental damage explosions, which is going to go well with the build.


The mods I am going to be using can be split into two parts, first of all, the mods that create elemental wells, the second the mods that cause effects from the elemental wells. First, let’s have a look at creating the wells.

  • Elemental Ordnance – Defeating a combatant with a grenade spawns an elemental well that matches your subclass energy type.
  • Reaping Wellmaker – After activating your class ability, your next weapon final blow on a combatant spawns a Void elemental well.

Next let’s have a look at the mods that are going to have effects related to picking up wells, or with grenades.

  • Font of Might – Picking up an elemental well that matches your subclass energy type grants a temporary bonus to weapon damage of that same elemental type.
  • Volatile Flow – Picking up a Void elemental well grants your Void weapons Volatile rounds.
  • Ashes to Assets – Grenade kills grant super energy
  • Suppressive Darkness – Whenever you suppress a combatant, you also weaken them, causing them to take additional damage for a short time.
  • Energy Vampirism – Gain energy for your least-charged ability when you suppress a target.

Suppressive darkness is going to work well with our grenades, further allowing you to control the enemies. Volatile Flow is going to help you explode more enemies, and ashes to assets are going to contribute towards super regen, meaning more super more of the time. I’m using Font of Might to bolster the damage output on my weapons.

Let me know in the comments what you think of the build, and share any improvements with the community.

That’s it for this Hunter Void 3.0 Build with Omnioculus in Destiny 2. For more Destiny 2 content like this check out This Week In Video Games on YouTube and subscribe today.