Season of the Risen

Void 3.0 Aspects and Fragments for all classes coming in Destiny 2’s Witch Queen

Yesterday Bungie dropped a whole bunch of new information related to Void 3.0, including all the new aspects and fragments we’re going to see at launch, plus a few snippets of video with the new void abilities in action. Today I’m going to go over the important info, so you’re ready for the upgraded void subclasses in the Witch Queen.

First of all some good news, most of the aspects and the fragments are going to be available pretty much right around launch, except for some that are time-gated related to the world’s first raid, which is about ten days after the witch queen drops. That’s great because for me the grind for all the fragments on each class with stasis was a pain, and having everything available is going to make things much easier.

As with Stasis, we’ve got a bunch of new verbs with Void 3.0, and these are going to dictate the damage type moving forward.

  • Suppress: The target is taken out of any active ability when suppressed. While suppressed, the target cannot activate any abilities or movement modes. Combatants are disoriented.
  • Weaken: The target takes increased damage, has slowed movement, and is disoriented.
  • Volatile: The target will explode in a Void detonation upon taking additional damage. If the target dies before volatile has taken enough damage to detonate, the detonation happens anyway.
  • Invisibility: The player vanishes from sight and does not appear on radar.
  • Overshield: The player gains a protective barrier that immediately stacks on top of their existing health and shields and intercepts incoming damage. Overshield reduces the damage taken from PvE combatants.
  • Devour: The player is immediately restored to full health upon activating devour from any source and is granted grenade energy. When the player gets any kill with devour active, they are restored to full health, granted grenade energy, and their devour buff timer is extended.

Now let’s take a class-by-class look at how Guardians will benefit from the Void 3.0 changes in Destiny 2.


A Void-enabled Titan is the stalwart shield of a fireteam, whether serving up Ward of Dawn protective bubbles to withstand furious enemy assaults, or charging the battlefield, shield in hand, mowing down opponents, one shield toss at a time. Previously, the two Supers – Ward of Dawn and Sentinel Shield – were tied to one another from a control standpoint, so that Titans had to use a similar input (and sit through a chunk of the Sentinel Shield activation animation) before the Ward bubble was created.

With Void 3.0, the two functions are separated, which means that the Ward of Dawn is now nearly instantly activated. In addition, the Ward of Dawn has been moved to the fastest Super cooldown tier, making it much more available to the Titan in need. “This change means it’s a much better reactionary defensive tool,” said Destiny designer Mike Humbolt. “So as an example, if a Hunter were to jump at you and cast Blade Barrage, the Titan can now pretty reliably activate Ward of Dawn before any of the enemy Supers land and survive as a result.”

Just as before, Sentinel Shield will allow Titans to traverse the battlefield bashing foes with their Void shield or tossing their shield as melee attacks. Thrown shields will damage opponents and apply volatile (if Controlled Demolition is equipped), while Shield Bash kills will grant a full overshield.

There are three Titan Aspects to choose from with Void 3.0:

  • Controlled Demolition: Hitting a target with a Void ability or volatile detonation will make them volatile.
  • Bastion: Casting Barricade generates overshield for yourself and nearby allies. Those bunkering behind the shield will regenerate overshield over time and extend the overshield’s duration.
  • Offensive Bulwark: While you have overshield or are inside the Ward of Dawn, grenades charge significantly faster and you have increased melee damage. You also gain an additional shield throw for your Sentinel Shield Super.


The Hunter prioritizes movement and stealth in the heat of battle. Whether it’s enjoying a few moments of tactical recalibration in a tense encounter by briefly vanishing after dodging an attack or setting snares and traps to disorient and slow their opponents, a fight with a Hunter is always a study in agility, surprise, and deadly precision.

In addition to the Spectral Blades Super, the Shadowshot variants that Hunters are accustomed to –Deadfall and Moebius Quiver – will still be found in the Void 3.0 updates, though there are some changes to be aware of. For example, Moebius Quiver will fire volleys of three arrows that will now track targets and make them volatile if they are tethered. In addition, with Deadfall, the Void anchors that are dropped after Shadowshots will now pull enemies towards it when it impacts a surface or a target. The Hunter’s Snare Bomb melee ability will now weaken opponents. In PvP, players caught in a Snare Bomb will have their HUD removed and an obscuring screen effect applied for a short period of time.

Hunters will have three Aspects to select from with Void 3.0:

  • Trapper’s Ambush: Player can activate Quickfall to spend their melee charge and dive to the ground, creating a smoke cloud upon impact. Enemies caught in the cloud are weakened and allies become invisible. In addition, Snare Bombs, upon attaching to surfaces or enemies, cause nearby allies to become invisible.
  • Vanishing Step: Dodging makes the Hunter invisible.
  • Stylish Executioner: Defeating a Void-debuffed target (weakened, suppressed, or volatile) grants invisibility and Truesight. While invisible and after a Stylish Execution, your next melee attack weakens enemies.


The infinite mysteries of the universe are the playgrounds of Warlocks. When they aren’t nose-deep in an ancient text, Warlocks are floating across the battlefield, healing allies and creating havoc among their foes. Void 3.0 fine-tunes these powers and the Warlock’s new Aspects will, among other new abilities, summon a brand-new type of support from the yawning void of spacetime.

The Nova Warp Super lets Warlocks quickly teleport from one spot to the next and players can choose to let loose with a deadly Void eruption. With the Vortex Super enhancement, a player’s Nova Bomb will now draw enemies into the singularity it creates, damaging them once inside. Casting a Nova Bomb with the Cataclysm enhancement will cause it to travel across the battlefield and seek out enemies. Detonations will shatter into smaller seeker projectiles and shooting the Nova Bomb will cause it to detonate early.

The Warlock’s melee, Pocket Singularity, fires an unstable ball of Void energy that detonates when it nears enemies, pushing them away from the blast and making them volatile. According to Destiny designer Mike Humbolt, he expects this melee will find particular use in the Crucible. “We do a lot of PvP testing and knocking someone who is trying to Shotgun-rush you off the map [with a Pocket Singularity] is always a good time.”

As with Titans and Hunters, Warlock’s will have three Aspects to wield in Void 3.0:

  • Chaos Accelerant: Hold down the grenade button to overcharge your Vortex, Axion Bolt, Scatter, and Magnetic grenades. Magnetic grenades overcharge into Handheld Supernova.
  • Feed the Void: Defeat an enemy with a Void ability to activate devour.
  • Child of the Old Gods: Cast your Rift to summon a Void Soul. When you damage an enemy with your weapon, your Void Soul will launch itself towards them and detonate nearby, attaching draining tendrils which deal damage and weaken the target. When your Void Soul deals damage, it restores either melee and grenade energy (if running Healing Rift), or health (if running Empowering Rift) back to you. Defeating an enemy who is being drained grants Rift energy.

To complement the class-specific Aspects, Void 3.0 will also introduce a number of new Fragments, which offer new perks to build upon as well as add bonuses (or penalties) to your Guardian’s intrinsic stats. Here’s a look at a few of the new Fragments to come:

  • Echo of Expulsion: Void ability kills cause enemies to explode; Intellect bonus.
  • Echo of Provision: Damaging enemies with grenades grants melee energy; Strength penalty.
  • Echo of Domineering: After suppressing a target, gain greatly increased Mobility for a short duration and your equipped weapon is reloaded from reserves; Discipline bonus.
  • Echo of Undermining: Void grenades weaken enemies; Discipline penalty.

Another significant change for Void 3.0 is that all sub-classes will have access to all Void grenade types in the game. For example, as a Hunter, you’ll be able to run with Suppressor or Magnetic grenades instead of choosing between just Void Spike, Void Wall, or Vortex. In addition, some grenades will see upgrades. For example, the lingering field created by Vortex grenades will now suck enemies into it.

Players who have played Destiny before The Witch Queen expansion will have access to all Void 3.0 Aspects and most Fragments with the launch of The Witch Queen on February 22. (Several Fragments will be available after the World First raid completion). New Destiny 2 players will earn their Aspects and Fragments as part of the New Light game experience.

Void 3.0 arrives to coincide with the launch of The Witch Queen on February 22, 2022.