Destiny 2 News Roundup – Artifact Mods and Orbs of Power Changes Coming In Witch Queen

Bungie was back this week with their This Week At Bungie update. This week they are talking about changes coming to Witch Queen, including some artifact changes as well Orb generation changes, which has the Destiny community all riled up. Well, we had a nice break over the holidays and we’re definitely back in the swing of things.

Also, it was Hippy’s first TWAB (the new community manager at Bungie), so shoutout to her.

We’re back, baby! TWAB is alive and well and we’re excited for what’s next with the upcoming launch of The Witch Queen. Just one more month to go before we learn more about Savathûn’s influence and what that means for Guardians and our beloved Osiris, in addition to some nifty additions to gameplay such as crafting and pokey-pokey Glaive goodness. While we do want to share some news with our players, we also want to keep some secrets because there are a few unique surprises on the way that we want you to experience for yourselves.

Also, can we just take a moment to appreciate the latest trailer for The Witch Queen that showcased Savathûn’s Throne World? Because I don’t know about you, but I’m still screaming in excitement and the entire team here at Bungie can’t wait to see your reactions to what’s next. It’s going to be a wild ride, so buckle that metaphorical seatbelt, friends.

Before you dive into the latest trailer below, we did want to offer a small warning to players: spoilers are coming. Be aware that the weeks leading up to the launch of The Witch Queen will include information that those averse to spoilers might want to avoid. Just be careful out there, Guardians!


Artifact mods have been a huge talking point in our community and with the next Season, we’re making a few changes that will bring back some popular anti-Champion mods while also making some tweaks to the way Masterwork armor works. Here is a rundown from the team on what players can look forward to in Season 16:

Team: One of the consistent pieces of feedback that we have been wanting to act on for a while involves the unlocking of Artifact mods. Starting in Season 16, players will no longer be limited to the number of Artifact mods they can unlock. This means that players could feasibly unlock all 25 Artifact mods by the end of the Season! While we have made some small adjustments to the amount of XP required to unlock Artifact mods 1-12, in general, the pace of unlocking these first twelve Artifact mods should be close to what we’ve seen in Season 15’s Artifact. For each unlock after the 12th, increased XP will be required for the next Artifact mod unlock, so the choice of which order to unlock mods still requires some decision-making. And if you change your mind? You can still reset your Artifact and make your picks again.

When it comes to the Artifact mods themselves, we are bringing back a few perennial favorite anti-Champion mods, including Anti-Barrier Scout Rifles and Bows, and have done some work to make disrupting an Overload champion (which can be done this Season with Auto-Rifles and SMGs) more reliable than in previous Seasons. We’ll also be highlighting the new Glaive weapon archetype coming in The Witch Queen through a variety of Artifact mods (including an option to make your Glaive the solution to Unstoppable Champions) and have a few new Artifact mods that will enhance some of the new weapon perks.

To take a little bit of pressure off your vault space, we are also making some adjustments to the way Masterwork armors work. Starting with the launch of The Witch Queen, you can change the energy type of a fully-Masterworked piece of armor for a much-reduced cost. A fully Masterworked piece of Legendary armor can be changed to another energy type for the cost of 10,000 Glimmer and one Upgrade Module, while a fully Masterworked piece of Exotic armor can be changed to another energy type for the cost of 20,000 Glimmer and one Upgrade Module. The costs for changing a piece of armor’s energy type before it is fully Masterworked remain unchanged.

Closing out, we are also making a change to the way Guardians create Orbs of Power with weapons. Elements of the new weapon crafting system will encourage you to use many different weapons and ask you to burn hard-earned Masterwork materials on a weapon that you may only be using for a few hours, just to generate Orbs. That … seemed like a tall order. This, combined with our desire to act on consistent feedback that players want to be able to generate Orbs of Power with Exotic weapons that do not yet have catalysts, led us to the implementation we’ll be using in The Witch Queen and beyond. Orb generation on weapon multikills will no longer be a function of a weapon’s Masterwork status but will instead be provided by a suite of armor mods, which are unlocked automatically for all players and which plug into the Helmet Armor Mod socket. Each such mod will apply the Orb-generation effect to all weapons you have equipped of a particular damage type, so a single mod will cover multiple weapons in your arsenal if they share a damage type (this also applies to a weapon that changes damage types, like Hard Light, or a Kinetic weapon with Osmosis). We will continue to create exciting Exotic catalysts over the next few Seasons, but in the meantime, you will be able to generate orbs with Cloudstrike, Thorn, Thunderlord, Tarrabah, and any other weapon in the game.


“Will they or won’t they?” has been a major question surrounding the 30th Anniversary event. We have game shows, we have a weird sarcastic horse made of stardust and puns, and we have a dungeon that will make you laugh and scream at the same time. Because so many have been loving the new activities, a common concern is that Dares of Eternity and other eventful goodies will be disappearing as we say goodbye to Season 15.

Fret not, young horse whisperer, because 30th Anniversary content (both free and paid) will not be placed in the Destiny Content Vault with the launch of The Witch Queen. We’ll have another update about this later this year but expect to enjoy The Xur-led adventures through 2022.


Our Player Support Team is comprised of superheroes. They work passionately to ensure the integrity of the game, track the issues found by our amazing players and create incredible guides to provide Guardians with the info they want to know.


We are currently investigating issues with colors becoming harder to distinguish across multiple colorblind modes after


The issue resulting in players on Steam being incorrectly shown large negative Silver balances and negative Silver purchase histories has been resolved. Players who encountered this issue should log out and back in to see their Silver balances correctly updated.


This week Hotfix was released to the world. This hotfix resolved several issues including:
The Xenology quest from Xur can now be recovered if deleted.
Challenger’s Proving V now successfully unlocks after players complete Challenger’s Proving IV.


With the release of Hotfix we have additionally resolved the following issues with the Destiny 2 Twitch Extension bounties:
The Dreissigste emblem now appears in Collections.
The Watcher’s Shade shader will now be granted upon completion of the Gift Sub Bounty.
Players who completed the Gift Sub Bounty after the launch of the 30th Anniversary Pack but did not receive the Watcher’s Shade shader will be able to acquire the shader from Amanda Holliday in a future update.


While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #HelpForum:
We are currently investigating an increase in MARMOT errors.
We’re investigating reports that the Wicked Overgrowth Shader didn’t unlock in Collections for some players after the fix.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #HelpForum.