Halo Infinite – Everything we know so far

A technical test for Halo Infinite Multiplayer was live last weekend for Halo fans, with 343 opening up technical test slots for playing who signed up via the Halo Waypoint website. Halo Infinite was supposed to launch holiday 2020 alongside the Xbox Series consoles, however, 343 slammed on the breaks and delayed for 12 months, and looking at the feedback so far it looks like that might have been a good decision as the reception so far appears to be positive. Today I’m going to gather all the info we have for Halo Infinite and looking forward to launching this holiday season.

343 first announced Halo Infinite back in 2018 at E3, and we got a much better look at E3 2020. However, the gameplay was met with pretty poor reception, so it went back into development for an additional 12 months. This was a major blow to 343 Studios and Microsoft, given Halo was to be their flagship title launching alongside the new consoles in the form of Xbox Series X/S.

Recently Halo had a Technical Test for Halo Infinite Multiplayer, which went out to a select number of users. Feedback from the tech test appears to be positive so far. Players were the first pit against bots, but they put against each other in traditional Slayer matches. Multiplayer has the potential to be massive for Halo Infinite given it’s going to be a free-to-play component of the game. Hopefully, this will mean the audience is going to be huge, which is really important in the multiplayer shooter space because there’s plenty of arena shooter competition out there like Apex Legends, Splitgate, Destiny 2, and Call of Duty.

As well as being free-to-play and will support 120FPS on Xbox Series X, plus the main game will launch on game pass on day one.

“We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before,” former Halo Infinite studio head Chris Lee said in an interview with IGN. “It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community.”

Multiplayer is looking pretty good, however, let’s have a look at the rest of the game. Halo Infinite is going to have much more of an open world than past Halo games. 343 say there’s a linear story to Halo Infinite, but we saw in the gameplay reveal a huge map with various objectives.

“What you saw in the demo that we showed, you have this map. There’s this huge open section of the ring. As you get to that point in the game, this is several hours into the campaign, then you have the ability to traverse that whole area and explore where you want to go on the ring,” studio head Chris Lee told IGN.

“That’s what we mean by open and explore the different places that you can go to. There’s definitely a sense of freedom that you haven’t had before [in Halo]. You will get to choose your path there. But we do also want to tell that story, so while you’re doing that we want to keep the story moving forward versus like a nonlinear story or something like that.”

“You’ll be pulled to some of these locations as well, which you could say is story-based. It’s also what the franchise is about. We really are trying to make sure there are things for Chief to do that reinforce the heroism and the hope he brings to humanity and those are pretty strong draws around the world,” added associate creative director Paul Crocker.

The world is going to be more dynamic too with a day and night cycle, plus wildlife running around the world. The lead vehicle designer updated us on their plans for vehicles too.

“To meet the fantasy of a more expansive Halo, we really needed to unlock our environment artists and level designers to make much more complex terrain. Early on I made the promise to these teams that if they made awesome-looking environments, we’d make the vehicles able to traverse them. We have dev builds of all the older Halos (going back to CE), and this terrain is the order of magnitude(s) more difficult. While this caused a significant re-tuning of the core vehicles that have been in every Halo, when you see the gorgeous environments of Infinite, I think it’s worth it.”

There’s plenty of developments with multiplayer and the open-world, but there are also new weapons to look forward to. The grappling hook looks like a pretty fun tool, where you shoot out a shot that can grapple towards enemies or pull them towards you. it can also be used for traversal in PVE content for getting up into high to reach places. There’s another new ability too called the Drop Wall. This is similar to the Halo 3 bubble shield, or if you are familiar with the Titan Barrier in Destiny 2 it’s very close to that.

There’s also a bunch of new weapons, thanks to IGN for the tips

  • Ravager: A Banished three-round burst energy weapon that runs on plasma fuel.
  • Mangler: A Banished pistol with giant kinetic projectiles that fires more slowly than the UNSC pistol but deals more damage.
  • CQS48 Bulldog: New UNSC riot shotgun that replaces the classic shotgun.
  • VK78 Commando: This UNSC rifle can go full auto and is good for mid-long range.
  • Pulse Carbine: A familiar but not quite identical version of the classic Covenant carbine weapon.

Lots to be excited about there. But I’ve saved one of the best headlines for last and that’s Forge Mode. Forge Mode is being developed separately by Skybox Labs, the studio that helped with Halo 5’s PC map-making tool for Halo 5: Forge.

There’s a lot to be excited about. Multiplayer looks on track to be a big hit, plus it’s free-to-play and we have Forge Mode. Free-to-Play plus Forge Mode could potentially put the Infinite in Halo Infinite, with players able to make content that could last forever.

Let me know what you think of Halo Infinite in the comments or get in touch via Patreon, and I’ll read out your contact on the podcast.