Season of the Splicer

Destiny 2 – Empty Tank Lost Sector Guide Plus How To Get Exotic Loot Solo

Empty Tank is a Lost Sector on the Tangled Shore and this season it’s been added to the Legend and Master Lost Sector list meaning it’s one of the locations you can get the new Beyond Light armor pieces. Today I am going to walk through step by step how to tackle this Lost Sector, so if it appears on the daily rotation you have all the info you need to know to get a chance at getting that Exotic Armour.

First of all today I am going to go through the Empty Tank Lost Sector, then I’ll briefly touch on preparing for Legend and Master Lost Sectors plus how to access them, and finally check out some of the Exotic Armour that’s on offer.

Preparation – Weapons, Mods & Power Level

Before you go in you’ll want to do a certain amount of preparation. When you hover over the icon for the Lost Sector you’ll see the requirements, and it’s important to note the Champions and also the Shields. For example, when I was looking at Empty Tank Lost Sector the Champions are Barrier and Overload. Therefore you’ll want to make sure you have Anti-Barrier and Overload mods on your weapons. These mods can be found on the seasonal artifact. Unlock the mods on your seasonal artifact and then place them on your armor before you go in, otherwise, it’s going to be difficult to beat the Champions inside the Lost Sector.

Once you understand the requirements then you’ll want to select a decent loadout that matches the requirements. I have selected Chroma Rush (Auto Rifle) and have a matching Anti-Barrier Auto Rifle mod to take care of Anti-barrier Champions. For Overload, I have been using a Submachine Gun and the Overload Submachine Mod. Given we have Arc Shields for enemies, I selected Anarchy in my power weapon slot, although this is useful for damage over time anyways. Once you go into the Lost Sector your gear is going to be locked, meaning you can’t change it, so choose wisely.

Therefore before you go in, check out the requirements for the Lost Sector and craft a build that allows you to beat the champions and break the shields, otherwise a difficult activity is going to be made near impossible.

Finally the power requirements. In Season of the Splicer, Legend Lost Sectors are 1310 and Master are 1340. You can go in under-leveled, but it’s going to make your life pretty rough, so it’s best to level up and reach as close as you can to the power level requirements before going in.

Empty Tank Lost Sector Guide

You can find this Lost Sector on the Tangled Shore. It’s in Thieves Landing, and very close to Spider’s hideout. Land on the Tangled Shore, and then make your way over to the location found on the map. Interact with the flag near the Lost Sector and it’s time to begin.

When you start you will immediately run into an Overload Champion standing near the door. You’ll want to stun him and then try and kill him ASAP. Overload Champions have a nasty habit of teleporting all over the place, so try and kill him quick. I used my submachine gun and then a few shots of Anarchy to take him out.

Then you move into the first room. Here you have a bunch of Fallen, with an Anti-Barrier Servitor in the middle. The various Fallen in the room are going to try and snipe you and throw grenades at you, so use the barriers in the room to move around if you need to. Try to take out the snipers first, as they will be able to shoot you from pretty much every angle. Keep an eye out for the grenades too, they fly in from all angles and are incredibly accurate.

Once you have taken out the shanks, dregs, and the snipers, you’ll want to focus on the Servitor. The barrier servitor is a pain because he’s going to give shields to any Fallen nearby. Get your Anti-Barrier weapon of choice out and when the barrier goes up unload a couple of Anarchy shots into him and that should finish him off.

Now you’ve killed the Anti-Barrier Servitor, there’s a notification on the screen for you to go and press a button. Head back to the other end of the room, near where you came in, and interact with the mixing desk. This is going to allow a Resilient Captain to come into the room. He’s going to teleport all over the place and he’s got some shields (on the day I did this it was Arc shields). Break the shields with the specific weapon with the same element (for me this was the Arc Power Weapon Anarchy), kill the captain and it’s onto the next phase of the Lost Sector.

Next, you’re going to enter a maze area, with Cabal War Beasts locked in cages. Be careful when you first go in as Hive Thrall are going to run at you, there’s one at first and then 4 more shortly after that. The lights are dim and you’ll use your torch. As you make your way around the maze, more Cabal War Beasts will escape their cages and try to attack you, but it should be fairly easy to take them down. Make your way through here, and into the final arena.

There are 3 phases to the final area – Fallen Phase, Cabal Phase, and finally the Servitor behind the shield at the back of the room. When you first enter the arena some Fallen are fighting Cabal, take them out and then the room fills up with enemies. There are exploding shanks, Snipers, and Overload Captains to contend with.

The best thing to do is take out the shanks and snipers first, before focusing on the Overload Captain. Try using the cover to your advantage, but be wary of the Overload Captain. Once you have taken out the smaller enemies, finish off the captain with your overload weapons, in my case, it was my SMG. For the next section, a load of War Beasts is going to run out with a Barrier Colossus. Take out the War Beasts first and then focus your anti-barrier weapons on the Colossus.

For the final part, some cover is going to spawn in the middle and it’s worth using it as there are more snipers. Lots of Fallen are going to rush you as soon as the shields go up, and there’s a very tanky Fallen in there with a yellow health bar. Try to take out the snipers first as always, and then focus on the Fallen trying to rush you. The final Servitor here is a Barrier Servitor, so stun him with Anti-barrier weapons and finish him off with some anarchy shots.

Then you’re done. Head to the chest and hopefully you’ll get a drop of the new Exotic armour!

How to access Legend and Master Lost Sectors

To be able to access Legend and Master Lost sectors you have to do a couple of things:

  • Reach 1200 power level
  • Beat the Lost Sectors on regular difficulty (Cosmodrome, Europa, Moon, Tangeled Shore)

Getting to 1200 power should be fairly straightforward, just go out there and play the game, and drops from any activity will help you. Public events, strikes, the crucible – all drops are going to contribute towards getting higher power levels. Once you’ve done that run through the lost sectors on regular mode and you’ll unlock the legend versions. When you have unlocked them they will be indicated on the map by a blue icon with a sword and shield.

Exotic Armour Rewards

Each day at reset time the location rotates for the Legend Lost Sectors, and once you have opened them up by doing them on normally difficulty, you’ll notice them on the map. Each day the reward will rotate too, with Head, Arms, Legs and Chest armour on offer each day.

We’ve had some new Exotics added in Season of The Splicer, all leg armour.

The Path of Burning Steps (Titan)

Firewalker – Solar final blows periodically grant you an escalating bonus to weapon damage. You are harder to slow or freeze with Stasis, and when you break out, you take no damage from doing so, creating a burst of Solar energy around yourself.

Star-Eater Scales (Hunter)

Feast of Light – You gain additional Super energy from Orbs of Power you pick up. While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. At maximum overcharge, you also gain an overshield.

Boots of the Assembler (Warlock)

Blessing of Order – Standing in a healing rift creates Noble Seekers that seek out allies that are not in a rift and heal them. Standing in an empowering rift creates Noble Seekers that grant both you and your ally a damage bonus. Each time a Noble Seeker finds one of your allies, the duration of your rift is briefly extended while you are standing in it.

In Season of the Chosen we had chest armour added.

  • Cuirass of the Falling Star (Titan Chest) – Increases Thundercrash damage
  • Omnioculus (Hunter Chest) – Bonus smoke bomb and bonuses for buffing allies
  • Mantle of Battle Harmony (Warlock Chest) – Increased Super charge rate and damage for matching Subclass and Energy weapon element

In Beyond Light we had Helm’s and Gauntlets added.

Precious Scars (Titan Helm) – Prove your strength, even when coming back from the brink. Upon revives, the Titan gains an Overshield aura that protects the wearer and nearby allies.

Mask of Bakris (Hunter Helm) – Don the Mask to replace the Hunter’s Dodge ability with a longer range Shift ability that also temporarily cloaks the wearer during use.

Dawn Chorus (Warlock Helm) – Feel that sweet burn. The Warlock’s Daybreak projectiles deal extra damage and cause enemies to burn on contact. Gain melee energy each time a burn damages a target.

Icefall Mantle (Titan Gauntlets) – Stand tall against the oncoming hordes with this reinforced armour that replaces the Titan’s Barricade with Overshield, absorbing damage from incoming fire.

Arthrys’s Embrace (Hunter Gauntlets) – The Hunter’s weighted knife gains a second ricochet; rapid precision hits to gain a damage bonus and can temporarily stagger enemies.

Necrotic Grip (Warlock Gauntlets) – A deadly caress, compounded. Melee attacks corrupt enemies with increasing damage over time. Defeating a corrupted combatant spreads the corruption to nearby targets and restores melee energy.

Let me know what you think in the comments of the Lost Sector, plus if you have any tips for beating Legend and Master Lost Sectors share them with the community.

That’s it for this guide for the Empty Tank Lost Sector on the Tangeled Shore.