Season of the Splicer

Destiny 2 – Patch Notes Preview for Update 3.2.0 for Season of the Splicer

Season of the Splicer is nearly here, tomorrow at daily reset time, but we’ve got a decent preview of the patch notes from Bungie, giving us a sneak-peak at all of the changes coming. Today I’ll go over the patch notes preview for update 3.2.0, as we get ready for Season 14 to drop tomorrow.

Bungie updated us in This Week At Bungie last week, they said:

Each Season brings opportunities to address longstanding feedback items, or even make some backend changes to prepare for bright futures. Destiny 2 Update 3.2.0 has quite a few bullets in the changelist, but we’d like to highlight a few things that we’re pretty excited for! Let’s dive in:

Abilities, Aspects, and Fragments

Colorblind Support
Stasis abilities now have colorblind support:
Enemy Crystals
Enemy Squall
Enemy Duskfield
Enemy Bleak Watcher
Player highlighting in the Crucible now has colorblind support.

Sublcass Tuning
The freeze detonation from Silence & Squall has been reduced from 12m to 8.5m in radius.
Enemy Squall now has a red ring to define area as it approaches.
Shiver Strike melee energy is now refunded when Glacial Quake ends.
Fixed an issue in which players can trigger Whisper of Torment by standing in an opponent’s Barricade.
Bleak Watcher Aspect now grants two fragment slots.
Chaos Reach
Fixed an issue with Chaos Reach Super that was allowing it to penetrate some thin walls or objects enough to damage and kill opponents on the other side.

Regarding future tuning plans, we also wanted to pull a word from Sandbox Discipline Lead Kevin Yanes:

Kevin: Hey all!

The Sandbox team is working on a slew of tuning updates over the next few Seasons. We’re aware of key points of feedback in PvE and PvP. In update 3.2.0, we have a few minor changes to Stasis Hunters and some bug fixes that you see above. Here’s a quick list of some key places we’re actively looking at for the future: Stasis Freeze, Slow accuracy penalties, and Whisper of Hedrons. We will share more with you soon.

Now, back to the patch notes preview!

Nav Mode

Separated Bounties from Quests in Nav Mode.
All Bounties now appear in Nav Mode. They can no longer be tracked as a result.
Category switching on keyboard and mouse can now be controlled with the scroll wheel.
Tracked Triumph now appears in its own Nav Mode category.

User Interface

Legends added to the Director Destinations tab.
This is where you’ll find Vault of Glass in just a few weeks…
Shortcut between HUD quest step notifications and quest details screen added for keyboard and mouse users.
6v6 Crucible activities have an updated intro experience.
Cycle through your teammates to view metrics associated with the activity you’re entering.


H.E.L.M. now appears in the Director Destinations tab (moved from Tower map) and has its own map.
Focused Umbral Engrams and Prismatic Recaster
Umbral Engrams now auto-decrypt when Focused via the Prismatic Recaster.
The visual states for focusing options on the Prismatic Recaster have been streamlined to reduce visual clutter and confusion.

Glory, Valor, and Infamy

These changes are a precursor to some larger improvements planned for Season 15 (e.g., introducing Vanguard reputation, rebalancing Infamy to bring a reset in-line with Valor, and more). We’ll have more information on those changes in a few months!

Glory, Valor, and Infamy reputations have had their internal systems rebuilt to a unified implementation. In-game, players should expect minimal perceived changes.
Unified Glory, Valor, and Infamy rank reputation tracking.
Before Forsaken, Glory and Valor had only Major ranks (Guardian, Brave, etc.).
After Forsaken, Glory and Valor gained sub-ranks (Brave I, II, III) alongside Infamy. However, all the historical tracking (Lifetime Ranks) and quest usage still used the original Major ranks.
Now, the sub-ranks are now referred to simply as Ranks, and all usage has been converted to use them where appropriate. (I.e., all lifetime values and quest targets have been multiplied by three.)
Glory playlists no longer block Valor win streaks from declining.
The Valor badge now appears on the Trials launch screen.
Infamy win streak bonus is now linear (+35 points per win).
Glory win streak bonus is now linear (+20 points per win).
Note: With the eventual update to Vanguard reputation, players should be ready to spend their Vanguard Tokens during Season of the Splicer.


Eververse Archive Filtering
Players can now easily filter the offerings in the Storefront Archive tab.
Per numerous community requests, we added many Exotic weapon and armor ornaments from previous Seasons to the archive tab.
Bright Engrams
Spawn FX and Shaders are now standalone items in Bright Engrams.
Bright Engrams can no longer decrypt into duplicates of these items.
A small amount of Glimmer will be awarded when decrypting Bright Engrams.

General Updates

Momentum Control and Team Scorched have returned and will be available as part of the weekly playlist rotation.
Added repeatable bounties to Shaw Han in the Cosmodrome.
Fixed an issue causing Vaulted gear to erroneously drop from strike-unique loot lists.
Added a full suite of Trace Rifle-focused armor mods to the game.

Patch notes are planned to drop, in full, around 10 AM PDT next Tuesday, right alongside the release of Season of the Splicer.

Ah, and one more thing before we go. While the following won’t happen in Update 3.2.0, we have some news concerning 2018 and 2019 Solstice of Heroes Armor Glows. In the April 22 TWAB article, it was stated that glows for these armor sets would not be supported by Armor Synthesis due to technical issues. Since the new 2020 ornament mechanics were well received, we were able to rework/rebuild how 2018 and 2019 glows worked to address the community’s request.

Our current plan is to make these glows into universal ornament sets like 2020 Solstice of Heroes Universal Armor Ornaments. This fix will have some limitations. These ornaments will not be updated to support Stasis, but will support Solar, Arc, or Void subclasses. In addition, the granted ornaments will be for the legendary armor set from each year only. Players who acquired any subclass type glow for that year/slot will receive the corresponding Legendary Universal Ornament for all three classes.

We are hoping to have this fix deployed by Solstice of Heroes 2021, but we cannot yet guarantee the date. Stay tuned to future TWAB’s for additional information.

Patch Notes Thoughts

There’s a couple of things in here which I am liking

  • Return of Momentum Control – This is a great crucible game mode, and was always useful for getting quests done with Crucible steps. With the cruicble seeing little love, it’s good to see this game mode coming back
  • Plenty of updates to the H.E.L.M. There’s growing rumours that the H.E.L.M. is going to turn out to be a ship, that will take off at some point in the future, allowing for the quick escape of humans and perhaps now Fallen from the Last City. It’s good to see the updates to Umbral Engrams, that whole system felt overly complicated in Season of the Chosen, and it’s good to see some tweaks and updates.
  • The new nav mode looks great and is a welcome UI improvement. It’s good we can see more than 3 bounties now, although useful, it wasn’t quite where it needed to be.
  • Stasis continues to be nerfed and tuned. Hopefully we’ll see a rework of the light classes sometime soon, but the stasis lessons should be learnt with other darkness subclasses in mind. Stasis was so overpowered on release and it continues to push players away from PVP. Personally, I don’t tend to use stasis that much. I find the quests to unlock the aspects and fragments eroneous, and I’d like to see a middle ground between what we have now and light subclasses.

Let me know what you think in the comments about the patch notes preview, and let me know what you’re excited for this coming season.

That’s it for this Patch Notes preview for Season of the Splicer in Destiny 2. For more Destiny 2 content check out This Week In Video Games on YouTube and subscribe today.