Destiny 2 – Armor Synthesis, Nightfall Weapons Availability and Shaders

This week Bungie unveiled their plans for transmog in Destiny 2 called Armour Synthesis. They outlined how the system is going to work with Ada-1 coming back to Destiny 2 after a 6-month hiatus since being removed as part of the Beyond Light release. Today I am going to get into the Armour Synthesis news as well as Nightfall rewards and changes coming to the shader system in Destiny 2 starting next season on 11 May 2021.

Let’s dive into the news from Bungie, which was part of the This Week At Bungie update on 22nd April 2021.

Armor Synthesis and Guardian Appearance

Since the launch of Destiny 1, we’ve seen requests for a transmog system. After some development time, buckets of sweat, and a few happy tears, we’re happy to introduce Armor Synthesis to Destiny 2. Ada-1 will be returning to the Tower to help Guardians customize their appearance in a brand-new way. Today, we’ll be explaining how this feature will work, and how you can work your way towards your favorite looks. Quick note, many of the following screenshots were from test builds, so some things may look slightly different when released!

Before we get too deep, here’s a quick list of steps that players will take to convert their armor appearance into Universal Armor Ornaments:

  • Defeat enemies to earn Synthstrand.
  • Spend Synthstrand on bounties to earn Synthcord.
  • Convert Synthcord at the Loom in the Tower into Synthweave.
  • Use Synthweave to convert an unlocked armor appearance (Legendary quality or lower) from Collections into a Universal Armor Ornament.

To start, players will begin earning Synthstrand when defeating enemies in Destiny 2. After earning 150 Synthstrand, players may visit Ada-1 in the Tower to acquire class-specific bounties, which will reward Synthcord.

When developing this feature, an early goal was to ensure players could earn Synthweave through numerous activities in Destiny 2. That way, players who spend most of their time in the Crucible could continue to do so and still engage with Armor Synthesis. There will be five categories of Armor Synthesis bounties: Vanguard, Crucible, Gambit, Destinations, or Raids and Dungeons. Here are a few examples of bounties that you will see:


Complete playlists strikes using specific subclasses.
Accumulate points in Nightfall strikes.


Capture zones in Crucible Control matches.
Complete Crucible matches and defeat opponents using specific damage types as a team.


Send and defeat blockers in Gambit.
Defeat Primeval Envoys, high value targets and Primevals in Gambit.


Defeat Nightmares on any destination or in Nightmare Hunts.
Defeat bosses while defending the Blind Well within the Dreaming City.

Raids and Dungeons

Complete the final encounter of any Raid or Dungeon.
Generate Orbs of Power in raids or dungeons.

If you pick up the wrong bounty, some of the Synthstrands will be refunded if you choose to abandon it. But not the full amount, so think carefully before abandoning!

How many of these can you earn?

Players may earn up to ten Synthweave per class, per Season. Except in Season of [REDACTED]…

To celebrate the introduction of Armor Synthesis, in Season of [REDACTED], players may earn ten additional Synthweave per class through the introductory experience. In total, during Season of [REDACTED] players may earn up to 20 Synthweave per class, which can either be used to convert four full sets to ornaments, or 20 specific items.

As a quick example for the Hunters out there, that could mean you unlock four armor pieces, plus sixteen individual cloaks to swap between depending on your mood.

Universal Ornaments may only be applied to Legendary armor pieces. Exotic armor pieces cannot take the appearance of alternate armor, as we want to maintain their appearance for players to quickly identify and understand what Exotic perks a player may have in all activities.

There will also be a few exceptions at launch for Year-1 Armor Ornaments due to technical constraints, but we are currently working on solutions for a future Season. These exceptions include:

  • Year-1 Armor Ornaments
  • Vanguard
  • Crucible
  • Iron Banner
  • Faction Rallies
  • Prestige Raids
  • Trials of the Nine

Ornaments can still be applied if the base armor piece is from an activity that the ornament originates. As an example, if a player owns Crucible ornaments from Curse of Osiris, they may be applied to Crucible armor pieces at no cost. However, these ornaments cannot be applied to Seasonal armor.

Additionally, all base armor appearances from 2018 and 2019 Solstice of Heroes events will be available for Armor Synthesis. However, due to an issue where 2018 and 2019 glows cannot be socketed alongside armor appearances in the new Guardian Appearance system, the glows will not be supported. Solstice 2020 armor glows were developed with the Guardian Appearance system in mind, and players will retain the white armor glow if it was earned during the event. Subclass based glows will continue to function on their Universal Ornaments as well.


Eververse will also offer Synthweave Templates for direct purchase through the Guardian Appearance screen. Players may either purchase a single Synthweave, or they may purchase a five-piece bundle.

Item Silver Cost

  • Synthweave Template (1 Token) 300
  • Synthweave Template Bundle (5 Tokens) 1000

For reference, Universal Armor Ornament Bundles cost 1500 Silver.

To avoid mistaken purchases, Synthweave Templates from Eververse can be applied to any class.

Shaders Update

Through the Guardian Appearances screen, we took an opportunity to improve the shader experience. Currently, shaders are one-time use consumables that must be repurchased from Collections for Glimmer or Legendary Shards.

Starting next Season, all unlocked shaders will be visible on the Guardian Appearance screen when hovering over the shader bucket. Players may apply shaders for 500 Glimmer per armor piece. Additionally, we’ve added the often requested “apply all” button for shaders, which will cost 2500 Glimmer total. This is the same Glimmer cost to purchase shaders right now, but we’ve done away with the Legendary Shards requirement.

Shaders will continue to be earned through various activities in Destiny 2 or can be purchased using Bright Dust or Silver from Eververse. With the update to shaders, we’ll be increasing their cost from 40 Bright Dust to 300 Bright Dust. This will continue to be a one-time purchase and will appear in the Guardian Appearance menu when unlocked. In celebration of Armor Synthesis, a Year-1 Eververse shader bundle will also be available in the Eververse for Glimmer, no Silver required!

And there you have it. We’re excited for the addition of Armor Synthesis starting in just a few short weeks.

Nightfall Weapons Update

We want to give a quick Public Service Announcement about the future of Nightfall weapons. Next Season, three new Legendary weapons will be added to Nightfall rotation, which will also receive Adept treatment when Grandmasters become available. As such, Palindrome, Shadow Price, and The S.W.A.R.M. will be taking a hiatus for the first half of the Season. When they return, all three will be available as potential post-game rewards when completing Nightfalls on featured weeks. If you’re looking to farm some Palindromes, this week will be your last chance to do so for a bit until they return! Stay tuned for a future TWAB where we show off next Season’s hotness, coming soon to a Nightfall near you.

Thoughts On Armour Synthesis

Much of the community was excited previous to this release about transmog finally coming into the game, and the way it’s been rolled out seems to have taken the wind from the sails a little bit. I think the system is more complicated than it needs to be and the cap isn’t necessary. However, I don’t really engage in the cosmetic side of the game too much, so I’m probably not the main target audience. I mainly focus on the armour pieces and sets for the given year and season, and every now and again I’ll buy some armour from Eververse. I probably buy sets once or twice a year and I don’t mind doing this given the value I think Destiny 2 provides. I will most likely interact with the Armour Synthesis system through the free mechanism and will stick to the cap per season.

Since the announcement, there has been a bunch of feedback directed at Bungie through social media, YouTube videos, and more – so it’ll be interesting to see what and if Bungie does anything. Given I am not going to interact with it too much, I’m fine with the way it’s been rolled out. Yes, there are improvements to be made through the number of items cap and perhaps system tweaks, but I think it’s to be expected in Destiny 2. I think it’s a big step forward we’ll get a full transmog system coming to the game and hopefully, over time it can be iterated into a place where more people are happy with the implementation.

I’d be interested in hearing your thoughts on the system down there in the comments. What do you think of the system, do you think you’ll interact with it and what do you think could be improved?

That’s it for this Destiny 2 news roundup related to Armour Synthesis and Nightfall rewards. For more content like this check out This Week In Video Games on YouTube and subscribe today.