Igneous Hammer is a new 120 energy hand cannon put into the game in Season of the Chosen. Given where 120 hand cannons sit in the meta right now, this is one of the best hand cannons in the game. It’s versatile too with a good perk pool, meaning you can get good rolls for both PVE and PVP. Today I am going to look at the weapon, the god rolls to chase and how to get Igneous Hammer in Destiny 2.
Igneous Hammer is a Legendary Energy Solar Hand Cannon which is an aggressive frame meaning it has high damage, high recoil. Optimized for long-distance shooting. Looking at the stats we have Impact 92, Range 68, Stability 42, Handling 43, Reload Speed 37, Rounds Per Minute 120 and Magazine 9.
This can be compared to other 120 hand cannons, for example, The Steady Hand. It has the same impact, more range with +4, more stability with +10, better handling at +15 and better reload speed with +9. It also has one more in the magazine. Igneous Hammer is an energy weapon and could be paired with kinetics such as The Messenger, Eye of Sol or Izanagi’s Burden.
Igneous Hammer Perks and God Rolls
For PVE Fluted Barrel, Appended Mag plus Outlaw and Rampage would be a good roll or perhaps Rapid Hit and Rampage too. Fluted Barrel is going to help you out with handling and Appended Mag will give you more shots. Outlaw a Rampage is the classic PVE combo. Outlaw increases reload speed and rampage increases the damage and stacks up to three times – it feels very good in PVE.
For PVP Hammer Forged Rifling, Richochet Rounds, Killing Wind and Rampage would be good or Killing Wind and Moving Target. Hammer Forged and Richochet are going to help out with range and stability. The first two perks are down to personal preference but these ones are good on hand cannons, especially the aggressive frame type. The most popular drops out there in the community at the moment are Quickdraw/Rampage, Rapid Hit/Snapshot Sights and Killing Wind/Moving Target. Let me know down in the comments which roll you got.
I got 3 rolls this weekend. Outlaw/Celerity – so close to being good, but Celerity is always a bit of a letdown. I got Killing Wind/Snapshot Sights which sounds like a decent PVP roll and then finally I got Rapid Hit/Snapshot Sights. I’ll have to test them out in PVP but it seems like Killing Wind and Snapshot Sights is the pick of the bunch there.
How to get Igneous Hammer
To get this one you are going to need to run some Trials of Osiris. The loot rotates in Trials every week, and be sure to check out the video I put out every Friday to check what loot is available, be sure to subscribe and turn on notifications to never miss Trials loot. At the time of making this video, Igneous Hammer is the 3 win reward, meaning you can get this weapon pretty easily by going into trials and getting to 3 wins or completing the trials bounty and getting the engram.
If you don’t like Trials of Osiris then the trials engram is a good way to build up a collection of trials loot each weekend, simply pick up the weekly trials bounty from Saint-14 and a passage, then head into Trials. If you don’t have any clanmates or friends who like trials then try out the Bungie companion app or an LFG website like destinytracker.
Trials of Osiris isn’t for everyone, but this is a hand cannon you should be prioritising. Given it’s available in the 3 win slot this weekend, I would go out there and get as many rolls as possible. It’s only going to take an hour or so to farm trials enough to get at least 3 rolls, and in there hopefully you’ll have a good one.
Next up let’s have a look at an Igenous Hammer PVE build.
Igneous Hammer PVE build
Here’s an example Igneous Hammer PVE build. This is going to use the new Elemental Well Mods and is focused around the solar element. I’m using a Titan as the example, but you could easily use a Solar Hunter or Warlock too.
I’m using middle-tree Sunbreaker. Here you want to take advantage of Roaring Flames. It says “Kills with your solar abilities increase those abilities’ damage. Stacks up to three times”. Roaring Flames is good to buff the throwing hammer, but pair this with Ashen Wake to buff grenades too, giving you two projectiles with high damage.
Ashen Wake is the focus point of the build. The main perk on this weapon is called Bring the Heat which says ”Fusion Grenades now explode on impact and gain increased throw speed. Final blows with Fusion Grenades grant grenade energy”. You get about 33% of grenade energy back for a red bar kill, 50% for orange bar and 100% for the yellow bar. This works well with the original perk that makes fusion grenades fastball and explode on their targets.
- Izanagi’s Burden (Sniper)
- Igenous Hammer (Solar Hand Cannon)
- Thermal Erosion (Solar Machine Gun with Demolitionist)
Igneous Hammer is the focal point for the build, and given it’s a solar weapon we’re using a Solar Subclass to help generate elemental wells, which is going to boost our super. We’re using Thermal Erosion in the power slot with Demolitionist to help boost the generation of grenade energy.
Elemental Ordnance (3 Energy) – Defeating a combatant with a grenade spawns an elemental well that matches your subclass energy type. It’s best to use Use Vortex, Thermite, or Pulse Grenades to get the most use out of this mod.
Elemental Charge (2 Energy) – Become Charged with Light by picking up an elemental well. If the elemental well’s element type matches your subclass element, you gain 2 stacks of Charged with Light. If you have Stacks on Stacks mod equipped, then a matching elemental well will give you four stacks or charged with light, rather than three. Non-matching elemental wells grant two stacks of charged with light.
Font of Wisdom (4 Energy) – Picking up an elemental well that matches your subclass energy type grants you a temporary significant increase in your Intellect, improving the recharge rate of your Super. This gives you a +50 intellect boost for 30 secs, so this one is going to boost your super regeneration significantly. Intellect cannot go above 100.
Protective Light – While Charged with Light, you gain significant damage resistance against combatants when your shields are destroyed. This effect consumes all stacks of Charged with Light. The more stacks consumed, the longer the damage resistance lasts. -10 Strength.
Firepower – While Charged with Light, regain a portion of your grenade energy when you use your grenade, consuming one stack of Charged with Light.
Ashes to Assets – Gain bonus Super energy on grenade kills.
To put this all together you’ll want to do something along the lines of this:
- Stack Roaring Flames with hammers and fusion grenades.
- Get grenade energy back on grenade kills.
- Get more energy back from Demolisitionist weapons
- Dish out the damage with Igneous Hammer
- Throw grenades
- Throw hammers to keep up roaring flames
- Get super, unleash super
Let me know what you think of Igneous Hammer down there in the comments.