No Time to Explain is a returning Exotic Pulse Rifle from Destiny with some pretty nice upgrades, including another version of the gun shooting from another timeline. The following is a guide for how to get No Time To Explain plus the catalyst and weapon review.
No Time To Explain is one of the best Pulse Rifles in Destiny 2 hands down which is very versatile and useful in both PVP and PVE. It’s a 340 rpm pulse making is good for medium and long range encounters, and it packs a serious punch! It’s the perks tha make this gun though, so let’s check that one out.
- Rewind Again – Precision shots and shots against combatants slowed or frozen by Stasis will return to the magazine.
- Time Slip – At 10 stacks of Rewind Again a small portal will open shooting bullets from an alternate timeline version of this weapon. Precision hits extend the portals duration.
It also comes with Fluted Barrel and Accurized Rounds plus Full Auto Trigger System – Holding down the trigger will fire this weapon at full auto. Let’s check out the stats. Impact 33, Range 73, Stability 60, Handling 48, Reload Speed 64, Rounds Per Minute 340 and Magazine 24. Now we know a little about the weapon, let’s have a look at how to get it.
How to get No Time To Explain
It’s relatively straight forward to get No Time To Explain. Although simple, it will take a little bit of time as you have to make your way through the campaign and then speak to the Exo Stranger. She’ll reward you with the Exotic Pulse Rifle as well as a quest called ‘Soon’.
How to complete ‘Soon’ for the No Time To Explain Catalyst
To complete the quest for the catalyst the first step is to find five Schematic Code Fragments in the BrayTech Exoscience Facility on Europa. Head into there and go to the room on the right hand side and you’ll find enemies that drop BT-7707 Helical Mass Driver Schematics.
The next step of the quest is to defeat 60 Vex using No Time To Explain in Nexus, Infinitude or The Glassway on Europa. Nexus is to the right of where you can find the landing zone on the Europa map, or you can just spawn into The Glassway Strike. After that, speak to the Stranger again and then you’ll need to use the weapon kill even more enemies, filling the bar up to 100%. Load up the strike and if you kill challenging enemies then the bar will fill up nice and quickly.
Once you’re done with that, go back and speak to Exo Stranger and add the catalyst. The exotic catalyst for No Time to Explain increases the rate of fire of the Time-Slip perk portal. It’s nothing to write home about, but it’s a useful complement to an already stellar pulse rifle.
Finally today, let’s check out the lore on the weapon.
No Time to Explain Lore
A single word etched onto the inside of the weapon’s casing: Now.
Novarro’s timeline analysis indicates the weapon is the fabled Exo Stranger’s Rifle, enhanced at a future point in this continuity and then sent back to this present…
…on Europa. Late Golden Age. Deep inside a secret lab.
“3025, Dr. Bray.”
“I thought we’d run out of possibilities there?”
“We had… and then a new one popped up.”
“Austen-1, how is that possible?”
“We don’t know. We still don’t understand how any of this works. It’s highly volatile and uncontro—”
“Have we pinpointed the weapon’s exact location?”
“…More or less. Elsie-1 is supposed to attempt retrieval tonight.”
“We can’t risk the window closing before then. I’ll be going this time.”
“But last time, those things in the sky almost killed you.”
“And now I know how they work. That’s half the battle.”
The old man gears up and enters a strange metallic pod made from Vex parts. Austen-1 stands at a distance from the pod, typing “April 10, 3025” into a console.
“All right, Dr. Bray. You’re a go in 3… 2… 1…”
A burst of light.
An icy wasteland. What stood pristine moments prior is now dark, old, and falling apart, as if centuries have passed.
Clovis wades through the wreckage and comes to a frozen, deserted battlefield littered with human, Exo, Vex, and alien bodies. He reaches down and brushes snow from one of the alien bodies, lifting one of its many arms.
A piercing whir emanates from somewhere in the distance—Clovis looks up and sees a black and red ship floating in the air. It stops above the battlefield and emits a bright red light, scanning the area as if searching for something.
Clovis slowly pulls a device from his pocket. He presses a green button, and the screen lights up, showing a blinking dot a few yards away. Very close to where the ship itself now searches.
He grabs a dead Exo and opens a panel on its arm, tinkering before closing it with care. He quickly sneaks away, and in seconds, the Exo explodes, drawing the attention of the ship. He sprints across the battlefield towards where it was searching only moments ago.
Using his device again, Clovis scans the ground until the blinking light goes solid. He digs into the snow until he hits something. He pulls it up halfway—a rifle, shining like new, etched only with one word: Now.
Clovis attempts to fully free the weapon. But it’s stuck; attached to something. He pulls harder, revealing an entire dead Exo, hand wrapped tightly around the grip. He takes a good look at its face and gasps.
The whirring sound reaches Clovis’s ears again, pulling him out of his stupor. The ship heads right towards him. Clovis pries the gun from Elsie’s rigid hand and sprints back the way he came, diving into his pod and activating it just as the ship fires on him.
A burst of light.
“You could have been killed,” says a familiar voice.
“Instead, I got you a gift, Elisabeth,” Clovis responds, catching his breath and dusting himself off.
“One down, an infinite number left to go. It better have been worth it.”He looks into her eyes and musters a half-hearted smile.
“We’ll make it so.”