Salvation’s Grip is a new Exotic Rocket Launcher introduced as part of the Beyond Light Expansion this week. This is a prototype weapon, made by the Fallen, that shoot Stasis Crystals and freezes everything it touches. It’s fun, unique and definitely something you should be looking at getting as early as possible in your Beyond Light journey. The following is a guide for how to get Salvation’s Grip in Destiny 2.
First things first, you will want to complete the campaign. Given that, this Exotic is only going to be available for players who have purchased Beyond Light. Run through the campaign by heading to Europa and once you’ve finished you can start your journey on the quest to get Salvation’s Grip.
Once you have completed the campaign you want to head to the Tower and have a chat with Drifter, and he’s got word of a new prototype weapon the Fallen are experimenting with and he thinks it’s a good idea to take it off their hands. Pick up the quest called The Stasis Prototype and then it’s onto the next step of the quest.
First up you have to defeat 10 Fallen Captains and 10 Fall Servitors on Europa. There are a few ways you can do this either by doing public events on Europa or checking out Lost Sectors, however, there is a way you can double up on completing activities here to make progress nice and efficient once you finish the main campaign.
After the regular campaign, Variks has new quests for you. These include Reclaiming Europa, Empire’s Fall and The Dark Priestess. The steps here are mainly on Europa and you’re going to encounter plenty of Fallen Captains and Servitors along the way. Rather than do them separately, I just picked up Varik’s quests and cracked on with them. This isn’t mandatory, but it’s going to save you some time for sure.
The next step of the quest you have to defeat one of Eramis’ Council Members in an Empire Hunt. Once again, if you’ve picked up Varik’s quest then you’ll face off against some of Eramis’ Council in this post-campaign questlines, so it’s going to be nice and quick to complete both. The Empire Hunts open up once you have completed Varik’s quests on Europa Reclaiming Europa, Empire’s Fall and The Dark Priestess.
These Empire Hunts can be tricky, so make sure you have levelled accordingly. You probably want to be around the soft cap of 1200 by this point to help you, otherwise, they’re are going to be tough especially if you’re going in solo. I was around 1203 when I did the quest and I managed to get through solo fairly quickly.
The next step of the quest is to defeat 100 enemies with Stasis abilities. Here you can choose your best method for killing lots of enemies – either in public events or lost sectors – anywhere you can find lots of enemies. One tip I have here is to find a public event that hasn’t started and use the rally flag to get your super, and then warp to a public event in progress. That way you can save time without having to wait for your super. I also had Traveller’s Chosen on and would use this to refill my grenade and melee stasis abilities.
The next step of the quest is to meet up with Spider’s Associate in the Lost Sector called Concealed Void. This is the Lost Sector found in Asterion Abyss on Europa. Run through the Lost Sector as you normally would, kill the boss at the end and then you’ll find Spider’s Associate hiding out near the final chest. Kneel down and have a chat with him and he’ll give you some codes.
Next up, go and have a chat with the Drifter in the Tower.
The next step of the quest is a heist – and you have to complete the Stealing Stasis mission. You’ll run right into the heart of the Fallen base and steal Salvation’s Grip and then make your way out of there. Spider helps you along the way, and the ghost does an impression of Drifter. It’s a very cool mission especially with the aspect of stealing a weapon and having to make a getaway. Ghost remarks in the mission that he’s pretty fed up of hacking terminals… which I am not surprised given he’s been doing that for 6 years now.
Once you’ve finished the mission head back to the Tower and speak to Drifter to complete it. He says he’s pretty jealous and wants you to bring it into Gambit sometime and test it out.
That’s it for the quest. It’s pretty straight forward. The only thing to watch out for is making sure you have levelled accordingly and not too under levelled. If you go the route of doing Variks’ quests to help you out with the Fallen Captains and Servitors then you’re going to want to be near the soft cap. There are a few both fights in there, while very cool, are going to be tough if you are under the soft cap. So try and level yourself to around 1200 or 1210 beforehand.
Let’s check out Salvation’s Grip. It’s an Exotic Power Grenade Launcher that shoots stasis.
The perks on the weapon are:
- Cryocannon – This weapon’s projectiles create Stasis crystals and freeze nearby targets.
- Flash Freeze – Charging this weapon increases the freeze radius and amount of Stasis crystals created.
In terms of the stats it’s 47 for stability, 52 handling, 32 reload speed, 39 velocity and 30 for the blast radius. It’s a 120 rounds per minute grenade launcher with 8 in the magazine. I’ve used it in PVE a little bit and it seems fun, although I don’t know how effective it’s going to be in the endgame. Whether this is going to be useful in PVP, I don’t know… given you most likely have a subclass of Stasis and can create the same effects with a well-placed grenade, it remains to be seen if it’s going to be useful or not.
One thing that is useful is the ability to create platforms. Given it has 8 in the magazine I imagine we’re going to see people use this to get to new places, and perhaps old places in the game, where they could get there before. Overall, the weapon is good fun and I recommend running through the quest, especially to experience that final mission where you have to steal the weapon.
Let me know down in the comments what you think of Salvation’s Grip. Do you think it’s going to be useful, or do you think it’s a stasis novelty at this point.