Today I am looking at a Titan build which is going to help you extend your super allowing you to cause maximum damage in PvE. The following is a Doom Fang Pauldron Titan PVE build for Destiny 2.
Doom Fang Pauldron has been around for some time, in fact, you could acquire them during the vanilla Red War campaign. They certainly look exotic, but when combined with the right subclass and weapons you can turn your Sentinel Titan into an unstoppable tank helping to keep your super lasting longer than normal, causing big damage with that shield and regaining super energy. This one is going to be good for PVE activities like Strikes, Nightfalls and even something like Gambit.
Let’s check out the build in a little more detail.
For the exotic armour for this build I am going to be using Doom Fang Pauldrons.
- Horns of Doom – Void melee kills give Super energy. While Sentinel Shield is active, melee kills recharge Shield Throw, which extends your Super on hits.
- Plasteel Reinforcement Mod – Increased Resilience.
The main benefit here is Horns of Doom. With void, melee kills giving us super energy you want to be running around and getting in those charged melee kills to help top up your super energy. Also kills with shield throw help extend your super, so trying to get as many shield throws in as possible help extend that super duration so you can run around causing maximum damage.
Next up, let’s check out the subclass.
For this build I’m going to be using Code of the Aggressor, which is Bottom-tree Sentinel.
- Shield Bash – After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that disorients enemies and suppresses the target of Shield Bash.
- Superior Arsenal – Grenade kills recharge your grenade energy.
- In the Trenches – Kills while surrounded by enemies reduce the cooldown of your Super.
- Second Shield – Gain an additional Shield Throw charge while Sentinel Shield is active.
Bottom-tree sentinel works well with Doom Fang Pauldron for a couple of reasons. First, we have In The Trenches, where kills, while surrounded by enemies, reduce the cooldown of your super. Given we already have extended super with Horns of Doom given to us by Doom Fang Pauldron, then this is going to pair up nicely as we want to be getting our super back as much as possible. The second Shield is also very useful as shield kills extend our super, so all of this adds up to more super, more of the time.
This combination in itself is useful, and you could pick and choose the weapons and mods from this point forward. However, I’ve picked out a combination of mods and weapons that go nicely with the titan void combination. However, if you don’t have these then you can mix and match and swap in what you do have.
Let’s check out the weapons for the build.
First, up for the weapons I am using Traveler’s Chosen. This is an Exotic Kinetic Sidearm and perhaps one of the most build friendly weapons in the game full stop.
- Gathering Light – Final blows with this weapon grant stacks of Gathering Light. Consume stacks, granting melee, grenade, and class ability energy based on the number of stacks.
- Gift of the Traveler – Each stack of Gathering Light improves this weapon’s reload, handling, and target acquisition.
Gathering Light is great because this is going to help us get our charged melee back quicker, as charged melee kills is going to provide us super energy.
Gnawing Hunger is a Legendary Energy Auto Rifle
- Adaptive Frame – A well-rounded grip, reliable and sturdy.
- Rampage – Kills with this weapon temporarily grant increased damage. Stacks 3x.
Gnawing Hunger is here in the build given it’s a void weapon, but you could swap this out for something else. I did use Ikleos Sniper for some time during the testing for the build as it’s good to have a range option, especially when you are armed with a sidearm.
Falling Guillotine is a Legendary Power Sword
- Vortex Frame – Launch a heavy spin attack. Heavy attacks are stronger with full energy. Attacks partially bypass elemental shields.
- Whirlwind Blade – Rapid sword strikes increase this weapon’s damage for a short duration. Guarding also ends the effect.
Falling Guillotine is a mainstay of builds this season, given it’s damage output as a legendary weapon.
Finally let’s check out the mods.
- Lucent Blade – While Charged with Light, dealing damage with a Sword gives you bonus Sword damage for 5 seconds, consuming one stack of Charged with Light.
- Taking Charge – Become charged with light by picking up Orbs
- Oppressive Darkness – Causing damage with a void grenade weakens enemies
- Hands-on – Gain bonus super energy on melee kills.
I’m using Taking Charge to get Charged with Light and then Lucent Blade to deal bonus sword damage with Falling Guillotine. Oppressive Darkness is another great mod from the Seasonal Artefact, meaning more damage. Hands-on is fantastic too as we’re going to be getting bonus super energy on melee kills.
That’s the build, let’s have a look at some gameplay.
- Get some charged melee kills to build up the super energy
- Get sidearm kills and to get stacks of Gathering Light
- Use up the stacks to get more charged melee and super energy and get bonus super energy with Hands-On mod
- Unleash your super and then extend your super with shield kills
- Build up charged with light stacks and run in and attack with the sword to use Lucent Blade mod for that increase in damage
- Rinse and repeat
Let me know what you think of the build down there in the comments. It’s been around for some time, but brought up to date with the weapons and mods – but you can mix and match and use the ones you have in your inventory. If you don’t have the weapons here in the build, don’t worry – the main focus here are Doom Fang Pauldron and Bottom-tree Sentinel.