Today I’m going to be looking at a Raiden Flux Hunter PVE build. Raiden Flux is great as it extends our super time, allowing our hunters to roam around PVE activities, cause big damage and clear out a bunch of smaller enemies. The following is a Raiden Flux Hunter PVE build in Destiny 2.
Arcstriders can be devastating in PVP but today I am focusing on PVE and pairing that up with some exotic weapons and armour that’s going to create an effective PVE build that will having you clearing out ads left, right and centre as well as using some current weapons in the sandbox that are fun and powerful. Finally, I’ll be checking out some seasonal and charged with light mods for even more damage, making you unstoppable in PVE.
Let’s have a look at the build in a little more detail.
Exotic Armour – Raiden Flux
The main focus for this build is going to be Raiden Flux, and let’s have a look at the perks. This one is a random drop, or you can get this from Xur when he’s around at the weekends.
- Raiden Flux – Exotic / Hunter / Chest / Chest Armor
- Synapse Junctions – Quick successive attacks with Arc Staff increase its damage output and duration.
- Plasteel Reinforcement Mod – Increased Resilience.
The main benefit here is Synapse Junctions which I’ll be using with an arc subclass to extend the duration of the super.
Subclass – Way of the Wind (Bottom-tree Arcstrider)
For our subclass I am using The Way of the Wind, which is bottom tree arc strider.
- Disorienting Blow – Strike an enemy with this melee ability to disorient the target and nearby enemies.
- Focused Breathing – Sprinting recharges your dodge ability. Increased maximum sprint speed.
- Combat Meditation – While critically wounded, melee and grenades recharge drastically faster.
- Lightning Reflexes – You are harder to kill while dodging.
Gambler’s Dodge – Dodge to perform a deft tumble, avoiding enemy attack. Dodging near enemies fully recharges your melee ability.
There’s a couple of things here. Striking an enemy with Disorientating Blow is good and pretty powerful in PVE to help confuse the enemies if you’re surrounded by red and yellow bar enemies. Focused Breathing is great because sprinting is going to be recharging our dodge and in turn Gambler’s Dodge recharges our melee ability. I’m going to be using that melee ability in combination with some weapons and traits later on in the build. Lightning Reflexes is great as you’re going to be pretty much invincible when you’re in your super and you’re dodging around.
Let’s have a look at some weapons. These are suggestions, based on what’s doing well in the sandbox right now and pairing those up with some seasonal mods to increase our damage output.
Trinity Ghoul – Exotic / Energy / Combat Bow
Split Electron – Fires an arrow that splits when released. Aiming down sights and fully drawing the bow both decrease the spread.
Lightning Rod – Precision kills grant the next shot chain-lightning capabilities.
First up I’m using Trinity Ghoul. This got a significant buff in Season of Arrivals with the drop of the catalyst. Trinity Ghoul itself is a random drop and you can get this from exotic engrams. This is also good, as it pairs up well with the other Arc elements I am using in this build. I’d recommend if you have Trinity Ghoul then go for the catalyst. This is one of the most fun exotics in the game and is exceptional for ad clearing. You should get the catalyst to drop from strikes once you have the Trinity Ghoul, and it makes the bow feel very exotic.
In terms of the other weapons I am using Buzzard.
Buzzard – Legendary / Kinetic / Sidearm
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Osmosis – Using your grenade ability changes this weapon’s damage type to match your subclass until you stow it.
Swashbuckler (Legendary / Trait) – This weapon gains increased damage from melee kills and kills with this weapon.
Reload Speed 37
Rounds Per Minute 300
This is one of the best sidearms in the game and you get get this from Zavala as ritual weapon. It’s fairly easy to get and it’s very effective. This is a similar weapon to the upcoming Traveller’s Chosen, which will be an exotic drop in Season of Arrivals.
The main reason I am using is is for Swashbuckler, which is going to pair up nice with our melee abilities from our subclass, in particular Disorientating blow and Gambler’s Dodge. You could use any weapon with Swashbuckler, but I chosen a sidearm which is going to pair up nicely with Surprise Attack – a new mod in Season of Arrivals.
Talking about the mods…
Surprise attack – While Charged with Light, reloading or readying a Sidearm will consume all stacks of Charged with Light and convert them into stacks of a major damage buff, which are depleted as you damage combatants with that Sidearm. But it does give you a minus 10 intellect.
- Charged with Light – Taking charge by collecting Orbs.
- Swift Charge – Get charged with light through Sidearm Kills.
- Volatile Conduction – Grants bonus Arc Super Damage if cast while critically wounded. Lasts until the end of the Super activation.
- Intellect – To get our super back as fast as possible.
The main mods here are Surprise Attack, which is going to increase our damage output for Sidearms. Volatile Conduction is a seasonal mod from our Artifact, which gives us even more damage from our Super.
- Get charged with light through sidearm kills or by picking up orbs
- Dish out some super charged sidearm kills through Surprise Attack
- Get some kills with Trinity Ghoul and clear out a bunch of enemies
- Smash some enemies in face with your melee to disorient them, dodge to refill your melee
- Build up super energy
- Unleash your super, dodge and whack the enemies to extend the super duration through the perks on Raiden Flux
Let me know what you think of the build down in the comments.