False Promises is a new Auto Rifle that has been introduced as part of Season of Arrivals. This is an Auto Rifle that has been touched by the Darkness, and it’s an impressive weapon that can roll with some interesting new perks. The following is a guide for how to get False Promises in Destiny 2.
False Promises is a new Auto Rifle that’s part of the Season 11 loot pool. It’s a kinetic Auto that sits in the primary slow and the power cap is going to be 1360 and this one is going to sunset in season 15, so we’ve got plenty of time with it.
In terms of stats, it’s got a great range at 75 and pretty good handling 42 and reload speed of 44. Another benefit here are the hidden stats with 86 on recoil, making it a nice weapon and is going to feel nice and steady in your hands when firing this with a controller on PC or console.
The curated roll on False Promises comes with Sympathetic Arsenal, where reloading after a final blow also reloads stowed weapons. It also comes with Killing Wind where final blows increase mobility, range and handling for a short duration. Both are new perks for the season and it’s nice to see them on display on the new weapons.
You can get this weapon from Umbral engrams introduced in Season of Arrivals. Run through the opening quest in the season and do the tutorial with Drifter and he’ll introduce you to Umbral Engrams, The Prismatic Recaster and the Umbral Decoder.
You can decode regular Umbral Engrams to get False Promises, but if you want to increase your chances for a drop of this auto rifle, then it’s best to focus some umbral engrams through the Prismatic Recaster.
You can either choose the Pyramid-Focused Umbral Engrams or the Rifle-Focused Umbral engrams. This will narrow the loot pool. It’s still based around RNG, but your chances will increase through focusing. Once you have focused your engrams, take them to the decoder – keep your fingers crossed and hopefully False Promises will drop for you.
Let’s also check out the lore on False Promises:
Gripped in the hands of the desperate many.
The Spider eyes the Drifter, boots to bandana.
“Mm. My favorite…” Spider trails off with a drag of ether to select a title befitting the Drifter, “…nothing.”
“You think this’ll take?” The Drifter says and nods skyward, kicking an empty ether canister off the side of their floating mote of Reef. Red streaks burn in the star-sea sky beyond the vast cloud of asteroids and dust, drawing the shape of a new constellation as the Warmind launches fresh guns.
“An ‘almighty’ effort. Splendid.” Spider steps off a transit craft, alone. “We could have met in… a more protected place.”
“You don’t like being seen with me?”
“The Spider is a friend to all, but not all my friends are friends,” Spider says and focuses his gaze on the Drifter. “You should have come to me.”
“You keep too many bodies around. Bodies can stab you in the back.”
“Running shows your back,” the Spider’s voice shudders, “to everyone.”
Drifter pauses a moment and looks around at the desolate scape. Small boulders hang in space. They slowly drift towards each other, make contact, and bounce away on random trajectories. Some stick; incorporated via destructive consummation. He scowls and turns back to Spider. “Stretch your legs. No one here for miles.”
The Spider unfurls himself, slurping a heavy vacuumous drag from his rebreather. Fully upright, he dwarfs the Drifter in shadow. “Isolation… is not the same as protection, friend.”
“Friendship gonna save us from what’s coming?” Drifter asks. He places his fingertips together, the space between his hands resembling a triangle.
“The odds aren’t in your favor, but…” a guttural laugh ripples from Spider’s belly and sends vibration through the loose-packed dirt underfoot, “I’m the wrong one to come to for comfort.”
“I get it. You tried running last time. Didn’t work. Now you’re trying to hide. Let me give you some advice: that don’t work either.”
“Hiding? the Spider asks and waits. “The board changes. The board clears. I don’t play, I just price the pieces.”
“Cold-blooded. World’s ending and you want a run at it for all it’s got.”
“‘End’ is a matter of perspective. Devastation is oftentimes,” he says with a breath, “profitable.”
“What if nothing’s left? Skin and bones?”
“There’s always ivory among the bones.”
Spider slings a single breathy, “Ha.”
“You remind me of my compatriots.” Spider wraps his fingers around a small clod of earth drifting by. “They looked at the Whirlwind, just like you. Scared.” He closes his hand, crushing the clod into a dense mound. It fractures into several pieces that waft away as Spider releases his grip. “But here we are, living on anyway.”
“Fallen. I hold favor among Witches, and Kells, and whispering agents… of every shade and shape. My web is vast, and I have proven useful. Let the kings bloody each other. I’ll direct the runoff.”
“You talking about Guardians? Hate to break it to you, but they’re a cheap date.”
“Cheap is malleable. Cheap becomes… cheaper in desperation.”
“Yeah.” The Drifter pulls a small and ornate box of Awoken design from his rucksack. “Who you lookin’ for with this anyway?”
The Spider steps toward Drifter, smothering his personal space. “Options, my dear rogue; tangled in the web.” He takes the box with his dominant arms and plops two stuffed sacks of Ghost shells into the Drifter’s hands with his others.
“Went through hell to get that little box. Don’t come with no throne,” Drifter says, holding his voice steady, jaw tense to stay the trembling.
The Spider chitters as a shiver runs through him. “No. Just a looking-glass window. Good business, friend.” The hulking Fallen Don turns to leave. “Remember… remain useful.”
“When you find ’em, you sure the past won’t come knocking?”
“No one minds the Spider.”
As always, let me know what you think down in the comments. What do you think of False Promises and which game mode do you prefer it in?
That’s it for this guide for how to get False Promises, the new legendary auto rifle in Season of Arrivals. For more Destiny 2 content like this check out the Shadowkeep Guide or check out the YouTube Channel.