There’s plenty of exotic armour pieces in the game which can enhance your playstyle and make the game a load more fun. Whether you find these armour pieces out there in the wild or pick them up from our weekly vendor Xur, they’re ready to enhance that power fantasy element of Destiny 2. The following is a guide for the best exotic armour for Titans in PVE.
Exotic armour looks unique and enhances elements of your Titan be it through exploding grenades, enhancing your melee or making your super last longer – it all adds up to causing more destruction as you travel around the solar system, whether you’re doing a quest, story mission or just farming a PVE activity like Escalation Protocol on Mars or Altars of Sorrow on the Moon.
There are a few ways you can get Exotic Armour. Some are handed out through the story missions (Doom Fang Pauldrons is a good example in the Red War campaign) or you can find them out there in the wild as random drops. This used to be a very, very small chance although the drop rate appears to have gotten better since the Shadowkeep drop.
You can also buy exotic armour pieces from Xur every weekend, as he arrives at reset time on Friday and hangs around until reset on Tuesday. This is probably the most reliable way to pick up exotic armour and he sells one piece per class each week, so if you are missing something make sure you check out his inventory each week. He’s in various hidden locations and a quick search on the internet and you’ll find him. Just make sure you stock up on legendary shards.
With all the exotics I am about to discuss, you can get them from an exotic random world drop or pick them up from Xur at the weekends. Some you can get from campaign missions as rewards and I’ll indicate that where appropriate.
Let’s get into the list of the best exotic armour for Titans in PVE.
These gauntlets were originally introduced in season 3, back in the Warmind DLC. The intrinsic perk here is Bring the Heat, where Fusion Grenades now explode on impact and gain increased throw speed. Final blows with Fusion Grenades grant grenade energy.
This is great for a build where you want to spec around grenades, as final blows with fusion grenades grant grenade energy back. As a bonus, if you have Demolitionist weapons then this further increases your capacity to regenerate grenades turning you into a grenade machine! If you also have any Ashes to Assets mods, grenade kills can boost super energy generation.
This is a chest piece that was introduced in season 1, right back at the very start of Destiny 2. Its intrinsic perk is Sunfire Furnace, which improves the recharge rate of your Solar abilities. Greatly improves recharge rate while your Super is charged.
This one grants a 75% recharge rate when your Hammer of Sol Super is charged. This one is designed to pair with the Solar subclass and works really well when Solar singe is active for nightfalls. It may be tempting to pop that super when it arrives, but save it and use it to supercharge the grenade and charged melee abilities and you’ll be taking out plenty of ads with this one.
Heart of Inmost Light
This chest piece was originally introduced during season 4, back when Forsaken dropped. The intrinsic perk here is Overflowing Light, Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.
This is a great all-round armour piece that promotes your use of abilities so this one pairs well with something like Monte Carlo for melee damage and one-two-punch mods. Due to its versatility you can use this with any subclass, so pick the one you like best and give it a try.
Doom Fang Pauldron
This was introduced during season 1 of Destiny 2 and you can pick this one up from the Red War campaign mission “Riptide”. It pairs great with the sentinel subclass and the intrinsic perk is Horns of Doom, Void melee kills give Super energy. While Sentinel Shield is active, melee kills recharge Shield Throw, which extends your Super on hits.
This is great for running around, bashing with the shield and increasing the during of the super. It’s not as strong as it once was, it was downright broken at one point, but if you like running a Sentinel Titan then this is the exotic armour piece for you.
Helm of Saint-14
This is a classic armour piece that was introduced in season 2 and also featured in Destiny 1. Modelled after it’s owner Saint-14 the intrinsic perk here is Starless Night, Enemies that enter Ward of Dawn are blinded, while allies that pass through gain an overshield. Guarding with Sentinel Shield blinds nearby enemies.
This is great support exotic that your teammates definitely will thank you for with the over shield enabling bubble. This one is great for when you have to take down a big boss. Pop the bubble to one side, making sure you’re not in the line of sight of your teammates trying to take out the boss. Fireteam members will be granted a buff called Weapons of Light, allowing for extra damage to help take down big enemies quicker.
This is another one introduced back in season 1 and is great gauntlets that specifically boosts your melee abilities. If you want to be a classic Titan and roll around punching everything then this is great fun.
The intrinsic perk here is Biotic Enhancements, Increased melee lunge range. Improved melee and Super damage when you’re surrounded.
The melee lunge range gets improved by about 50%, meaning everything is going to be in reach and it’s especially good when you’re surrounded by enemies as you get that 3x boost in damage and Super damage too.
You may be a little surprised to see these so high up the list, but Stronghold received a significant buff in Season of the Worthy. They are specifically designed to be used in conjunction with Swords and swords got a major rework in update 2.8.0.
“Stronghold now maximizes sword defence stats, resulting in a high Defense guard that does not lose guard energy on taking hits or decay over time. The armour retains its existing healing functionality.”
This is great as it means you can essentially have unlimited guard when you wear these titan gloves. The intrinsic perk here is Clenched Fist, Maximizes Guard stats on equipped Swords. Shots blocked immediately after guarding will heal you.
This isn’t paired with a particular subclass, just make sure you have a nice Sword. I tend to roll with one of the Menagerie sword Thone Cleaver on my Titan, however, the Strykers Sure-Hand from the Black Armoury is great too.
This is another Destiny 2 original released in season 1, but have come into their own recently with a buff in Season of the Worthy.
“Increase the radius of static charge to 20 meters, up from 12 meters.”
The intrinsic perk here is Linear Actuators, Increases sprint speed. Sprinting builds up a static charge. After melee-attacking an enemy, that charge will chain damage to nearby enemies.
These are great because you run faster when these are equipped, which is always good – especially if you’re a Titan. As you run you build up a static charge that can be unleashed with a swift melee to the face (or shoulder barge). This one goes well with the Striker subclass and Seismic strike.
Actium War Rig
This one wasn’t high on my personal list until very recently. However, I got a couple of machine guns including Xenophage and Heir Apparent, machine this exotic very useful for clearing lots of enemies (with the case of Heir Apparent) and doing some big damage with Xenophage. It’s still great with some auto rifles like Sweet Business, allowing you to shoot for a long, long time.
The intrinsic perk here is Auto-Loading Link, Steadily reloads a portion of your equipped Auto Rifle’s or Machine Gun’s magazine from reserves. Actium War Rig reloads your auto rifle or machine gun while in your hands from your reserves. You can get this one from “Riptide” in the Red War campaign, or exotic world drops and of course, Xur at the weekends.
If you haven’t tried it with Heir Apparent or Xenophage, then definitely give this combination a go.
I remember liking this one from my Destiny 1 days, mainly because it looked cool, but recently I found it super useful when it comes to clearing a lot of smaller enemies.
The intrinsic perk here is Transfusion Matrix, Kills with Arc melee abilities trigger health regeneration and restore melee energy.
When running middle tree arc subclass you can essentially run around, jump and smash from above and repeat. Melee kills restore all your melee meter. meaning you can run around and repeat this activity. Yes this may be annoying for your non-Titan teammates, but you’re going to clear a lot of smaller enemies and in something like Escalation Protocol, Blind Well, Altars of Sorrow or public events – this one is super valuable.
Let me know down in the comments what you think of the these Titan PVE exotics. Have I missed anything and which ones are you looking out for?