I’ve been looking for a PVE Titan build that’s fun and destructive to keep me entertained during the lull periods in Destiny 2, and upon doing some research I’ve come across this build that combines Heart of Innermost Light, Code of the Devastator and One-two-punch that has a focus on melee damage. The following is a guide for a Heart of Innermost Light PVE Titan Build in Destiny 2.
I don’t know about you, but I’ve been running around the Seraph Tower events recently and looking for something to make it a little more fun, so I’ve been focusing on builds. This one combines an older exotic chest piece for Titans and an array of melee damage buff that’s going to prove effective for you in PVE whether that be Seraph Towers, Strikes or anything that had a lot of enemies to get rid of.
The focus of this build is as follows:
- Heart of Innermost Light
- Code of the Devastator (middle tree solar titan)
- One-two-punch shotguns and Swashbuckler
- Resilience mods
Code of the Devastator
Throwing Hammer – Throw a hammer from a distance. After throwing it, picking up the hammer fully recharges your melee ability.
Roaring Flames – Kills with your solar abilities increase those abilities’ damage. Stacks up to three times.
Tireless Warrior – After hitting an enemy with your Throwing Hammer, picking up the hammer triggers health regeneration.
Burning Maul – Summon a flaming maul and crush enemies with the force of a quake.
As this build is focused on melee damage, we’re going to be wanting to get that Roaring Flames buff with solar ability kills. That means throwing our little deadly hammer and building up those stacks. Picking up the hammer gets back some health too, which is going to come in handy when you’re surrounded by enemies.
Burning Maul is also great for clearing a ton of enemies when you swing the hammer around like an Olympian. This is going to be great in Seraph Tower events for getting those enemies off your plate.
Heart of Innermost Light
Overflowing Light – Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.
Plasteel Reinforcement Mod – Increased Resilience.
We’re going to be using the main perk here, Overflowing Light, as using an ability empowers the other abilities. What I tend to do is run in, throw my mini hammer and follow that up with a grenade, which has now been empowered due to Overflowing Light. This exotic is great and makes your melee and grenade game strong.
It also comes with increased resilience which increases the amount of damage you can take before dying. With the faster regen of melees, this means you’re going to get your hammer back fast, and combined with the Monte Carlo you’re going to be throwing the hammer all day.
Monte Carlo Method – Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
Markov Chain – This weapon gains increased damage from melee kills and kills with this weapon. Melee kills grant ammo for this weapon.
Monte Carlo Method is a great perk to combine with melee builds as it reduces the melee cooldown, allowing you to get back that ability nice and fast. In this case, it’s our hammer, so you’ll be throwing that a lot. If you also go and pick it up then you’ll get some health back.
Hitting an enemy with every pellet in a shot increases melee damage for a short duration. I’ve got a nice Last Man Standing which you can get from the Reckoning and this one goes in the Energy slot, allowing me to pair this with Monte Carlo.
This one is another perk that synergises well with this build, as shotgun shots are going to bolster the melee damage.
This weapon gains increased damage from melee kills and kill with this weapon. I’ve got a roll of Interference VI, a heavy grenade launcher. Swashbuckler is optional really on this build, but if you’re getting melee skills then this can get you out of some tight spots if you run in, smash a few enemies with some melee’s and then unload your swashbuckler weapon. If it’s a heavy weapon like I have here, then you’re likely to clear the area.
- Strength of Rasputin – Collecting Warmind Cell grants you melee energy.
- Resilience – Increases the amount of damage you can take before you die.
Bringing the build together
Once you have all the parts of the build, head into your favourite PVE activity and give it a go.
- Stack Roaring Flames by getting kills with your hammer, and go and pick it up
- Follow up the hammer strike with a grenade which will be boosted by Overflowing light
- Reduce the melee cool-down with Monte Carlo kills
- Throw in a one-two-punch kill or two with the shotty to increase melee damage
- Collect some Warmind Cells if you can to boost melee energy
- Throw the hammer
- Punch, kill, repeat
Builds can be pretty subjective, but I found this one fun. Having the ability to rapidly throw the hammer, run in and punch and getting more kills with the Monte Carlo and the one-two-punch shotgun made my time in the Seraph Towers a good laugh.
I recommend this build if you like running in and punching enemies. Heart of Innermost Light can be good for a few subclasses, but the range that the hammer gives is very good.
Let me know down in the comments what you think of this PVE Titan build. Do you have any additions to make the build better and what’s your recommendations for other Titan builds?