Xbox and Next-generation Details

Phil Spencer came out recently and gave us some new details for Xbox and what we can expect from next-generation consoles. Xbox definitely is getting out there early and taking the fight to PlayStation with these announcements of features, hardware and services. The following is a breakdown of Xbox and next-generation details.

The original blog post appeared on the Xbox website and Phil Spencer outlined some new areas and detailed some specifics including

  • Power and speed
  • Immersion in an instant
  • Next-generation of game compatibility
  • A generation with players at the centre

Power and speed

Xbox Series X is going to be the most powerful Xbox ever with AMD latest Zen 2 and RDNA 2 architecture. It’s going to be four times the processing power than Xbox One with 12 TFLOPS of GPU. Xbox Series X is going to deliver a generational leap in processing and graphical power with higher framerates, larger game worlds and immersive experience.

Microsoft is introducing Variable Rate Shading (VRS). This is Microsoft tech that allows the Xbox Series X to efficiently use the full power of the unit, rather than spending GPU cycles uniformly on every pixel on the screen they can prioritise individual effects on specific game character or environments. This results in more stable frame rates and higher resolution. We can also look forward to more dynamic and realistic environments powered by DirectX Raytracing which means true to life lighting, accurate reflections and realistic acoustics as you explore the game world.

Immersion in an instant

Microsoft wants us to play more and wait for less and is introducing more technology to help us do so. Next-generation Xboxes will include SSD which will allow larger game worlds, more dynamic and faster loading times. A quick resume is a new feature which will let us resume multiple games from a suspended game instantly. There’s low latency at the heart of their new DLI for controllers and HDMI 2.1 and also up to 120 fps support (although 60 would be good for a start).

Next-generation of game compatibility

Backward compatibility is going to be at the heart of Xbox which includes original Xbox, Xbox 360 and Xbox One. Xbox Game Pass games will be compatible and will be upgraded in terms of framerates and faster loading times and all Xbox One accessories will be compatible.

Smart delivery is a very cool feature which is going to allow you to buy a game once and play it across any Xbox. For example, if you buy Halo Infinite on Xbox One and you then go to play it on Xbox Series X then you’ll be playing the updated version of the game. All Xbox Game Studios games are going to support this feature.

Xbox Game Pass will continue to have first-party games on day one of launch like Outer Worlds, Gears 5 and Halo Infinite.

A generation with players at the centre

Xbox Series X is going to be the fastest, most powerful console ever created by Microsoft and it’s going to have high fidelity gaming allowing us to browse our game libraries across all generations of Xbox.

There’s a lot there to get excited for. Hopefully, we’ll see 60 fps gaming by default and the SSD is going to severely reduce load times. I’m excited to hear more about the smart delivery, that’s something that’s going to immediately impact my day to day gaming life whereas the graphical increases sound cool, but I’ll probably get used to them in a very short amount of time.

We haven’t heard too much yet of Project XCloud and that’s going to be a big one for Xbox coming out the gate with the next-generation hardware. I’m sure we’ll hear more of that soon.

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